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Use trash
to avoid writing code that's only to please the analyzer!
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@ -258,12 +258,14 @@ routine player_logic
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copy 81, [ptr] + y
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copy new_pos, pos
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ld a, 0 // FIXME shouldn't be needed
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} else {
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copy ^screen, ptr // FIXME shouldn't be needed
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ld y, 0 // FIXME shouldn't be needed
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ld a, 0 // FIXME shouldn't be needed
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add a, 0 // FIXME shouldn't be needed
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// FIXME these trashes, strictly speaking, probably shouldn't be needed,
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// but currently the compiler cares too much about values that are
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// initialized in one branch of an `if`, but not the other, but trashed
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// at the end of the routine anyway.
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trash ptr
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trash y
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trash a
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trash v
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}
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}
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@ -349,11 +351,17 @@ routine game_state_title_screen
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call clear_screen
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// call init_game
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copy game_state_play, dispatch_game_state
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ld a, 0 // FIXME we shouldn't need to.
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ld y, 0 // FIXME we shouldn't need to.
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st off, c // FIXME we shouldn't need to.
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// FIXME these trashes, strictly speaking, probably shouldn't be needed,
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// but currently the compiler cares too much about values that are
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// initialized in one branch of an `if`, but not the other, but trashed
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// at the end of the routine anyway.
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trash a
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trash n
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trash z
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} else {
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ld a, 0 // FIXME we shouldn't need to.
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trash y
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trash c
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}
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goto save_cinv
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