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Save a few bytes in the demo game by using a for
loop.
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@ -90,7 +90,7 @@ word delta
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vector logic_routine table[256] actor_logic
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vector logic_routine table[256] actor_logic
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vector logic_routine dispatch_logic
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vector logic_routine dispatch_logic
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byte table[32] press_fire_msg: "PRESS`FIRE`TO`PLAY"
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byte table[18] press_fire_msg: "PRESS`FIRE`TO`PLAY"
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//
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//
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// Points to the routine that implements the current game state.
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// Points to the routine that implements the current game state.
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@ -384,23 +384,14 @@ define enemy_logic logic_routine
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define game_state_title_screen game_state_routine
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define game_state_title_screen game_state_routine
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{
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{
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ld y, 0
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ld y, 0
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repeat {
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for y up to 17 {
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// First we "clip" the index to 0-31 to ensure we don't
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// read outside the bounds of the table:
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ld a, y
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and a, 31
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ld y, a
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ld a, press_fire_msg + y
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ld a, press_fire_msg + y
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st on, c
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st on, c
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sub a, 64 // yuck. oh well
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sub a, 64 // yuck. oh well
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st a, screen1 + y
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st a, screen1 + y
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inc y
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}
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cmp y, 18
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} until z
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st off, c
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st off, c
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call check_button
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call check_button
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