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mirror of https://github.com/catseye/SixtyPical.git synced 2024-11-22 17:32:01 +00:00

Update syntax in proto-game.

This commit is contained in:
Chris Pressey 2018-02-05 18:14:44 +00:00
parent 74f8675761
commit afd083052e

View File

@ -9,15 +9,15 @@
byte vic_border @ 53280
byte vic_bg @ 53281
byte table[256] screen1 @ 1024
byte table[256] screen2 @ 1274
byte table[256] screen3 @ 1524
byte table[256] screen4 @ 1774
table[256] byte screen1 @ 1024
table[256] byte screen2 @ 1274
table[256] byte screen3 @ 1524
table[256] byte screen4 @ 1774
byte table[256] colormap1 @ 55296
byte table[256] colormap2 @ 55546
byte table[256] colormap3 @ 55796
byte table[256] colormap4 @ 56046
table[256] byte colormap1 @ 55296
table[256] byte colormap2 @ 55546
table[256] byte colormap3 @ 55796
table[256] byte colormap4 @ 56046
buffer[2048] screen @ 1024
byte joy2 @ $dc00
@ -28,15 +28,15 @@ byte joy2 @ $dc00
pointer ptr @ 254
word table[256] actor_pos
table[256] word actor_pos
word pos
word new_pos
word table[256] actor_delta
table[256] word actor_delta
word delta
byte button_down : 0 // effectively static-local to check_button
byte table[18] press_fire_msg: "PRESS`FIRE`TO`PLAY"
table[32] byte press_fire_msg: "PRESS`FIRE`TO`PLAY"
byte save_x
word compare_target
@ -51,7 +51,7 @@ word compare_target
// and output. There is probably a better way to do this, but it needs thought.
//
vector dispatch_game_state
vector routine
inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
actor_pos, pos, new_pos, actor_delta, delta,
screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
@ -59,6 +59,7 @@ vector dispatch_game_state
actor_pos, pos, new_pos, actor_delta, delta,
screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
dispatch_game_state
//
// The constraints on these 2 vectors are kind-of sort-of big fibs.
@ -72,7 +73,7 @@ vector dispatch_game_state
// a future version of SixtyPical.
//
vector cinv
vector routine
inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
actor_pos, pos, new_pos, actor_delta, delta,
screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
@ -80,9 +81,9 @@ vector cinv
actor_pos, pos, new_pos, actor_delta, delta,
screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
@ 788
cinv @ 788
vector save_cinv
vector routine
inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
actor_pos, pos, new_pos, actor_delta, delta,
screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
@ -90,6 +91,7 @@ vector save_cinv
actor_pos, pos, new_pos, actor_delta, delta,
screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
trashes a, x, y, c, z, n, v, ptr, save_x, compare_target
save_cinv
// ----------------------------------------------------------------
// Utility Routines