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Fix bug in game.
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@ -264,10 +264,13 @@ routine player_logic
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// check collision.
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copy [ptr] + y, a
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// if "collision" is with your own self, treat it as if it's blank space!
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cmp a, 81
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if z {
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ld a, 32
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}
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cmp a, 32
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if z {
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copy 81, [ptr] + y
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copy ^screen, ptr
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st off, c
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add ptr, pos
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@ -275,10 +278,14 @@ routine player_logic
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copy new_pos, pos
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copy ^screen, ptr
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st off, c
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add ptr, pos
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copy 81, [ptr] + y
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st off, c
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} else {
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st on, c
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st off, c // FIXME this branch seems to be called even when there is no collision. why?
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trash n
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trash a
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trash z
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