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Update syntax of demo game.
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@ -47,15 +47,15 @@ typedef routine
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byte vic_border @ 53280
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byte vic_bg @ 53281
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table[256] byte screen1 @ 1024
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table[256] byte screen2 @ 1274
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table[256] byte screen3 @ 1524
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table[256] byte screen4 @ 1774
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byte table[256] screen1 @ 1024
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byte table[256] screen2 @ 1274
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byte table[256] screen3 @ 1524
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byte table[256] screen4 @ 1774
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table[256] byte colormap1 @ 55296
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table[256] byte colormap2 @ 55546
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table[256] byte colormap3 @ 55796
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table[256] byte colormap4 @ 56046
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byte table[256] colormap1 @ 55296
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byte table[256] colormap2 @ 55546
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byte table[256] colormap3 @ 55796
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byte table[256] colormap4 @ 56046
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buffer[2048] screen @ 1024
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byte joy2 @ $dc00
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@ -66,15 +66,15 @@ byte joy2 @ $dc00
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pointer ptr @ 254
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table[256] word actor_pos
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word table[256] actor_pos
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word pos
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word new_pos
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table[256] word actor_delta
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word table[256] actor_delta
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word delta
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byte button_down : 0 // effectively static-local to check_button
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table[32] byte press_fire_msg: "PRESS`FIRE`TO`PLAY"
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byte table[32] press_fire_msg: "PRESS`FIRE`TO`PLAY"
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byte save_x
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word compare_target
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