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Update syntax of demo game.

This commit is contained in:
Chris Pressey 2018-02-06 11:36:11 +00:00
parent 70ecd52e8a
commit fa5f32b2d2

View File

@ -47,15 +47,15 @@ typedef routine
byte vic_border @ 53280
byte vic_bg @ 53281
table[256] byte screen1 @ 1024
table[256] byte screen2 @ 1274
table[256] byte screen3 @ 1524
table[256] byte screen4 @ 1774
byte table[256] screen1 @ 1024
byte table[256] screen2 @ 1274
byte table[256] screen3 @ 1524
byte table[256] screen4 @ 1774
table[256] byte colormap1 @ 55296
table[256] byte colormap2 @ 55546
table[256] byte colormap3 @ 55796
table[256] byte colormap4 @ 56046
byte table[256] colormap1 @ 55296
byte table[256] colormap2 @ 55546
byte table[256] colormap3 @ 55796
byte table[256] colormap4 @ 56046
buffer[2048] screen @ 1024
byte joy2 @ $dc00
@ -66,15 +66,15 @@ byte joy2 @ $dc00
pointer ptr @ 254
table[256] word actor_pos
word table[256] actor_pos
word pos
word new_pos
table[256] word actor_delta
word table[256] actor_delta
word delta
byte button_down : 0 // effectively static-local to check_button
table[32] byte press_fire_msg: "PRESS`FIRE`TO`PLAY"
byte table[32] press_fire_msg: "PRESS`FIRE`TO`PLAY"
byte save_x
word compare_target