1
0
mirror of https://github.com/catseye/SixtyPical.git synced 2024-11-29 03:51:35 +00:00
Commit Graph

111 Commits

Author SHA1 Message Date
Chris Pressey
f6fa1ec7d2 Remove need for forward keyword in forward reference in copy. 2018-02-12 15:59:20 +00:00
Chris Pressey
08ec0e46a3 Remove the need for parens in vector (routine ...) table type. 2018-02-12 14:53:49 +00:00
Chris Pressey
79d7c8d198 button_down is local to check_button. 2018-02-09 16:59:01 +00:00
Chris Pressey
e9d9c717bb More statics in demo game. 2018-02-09 16:57:49 +00:00
Chris Pressey
1bd765dbce Begin using static in the demo game. 2018-02-09 16:46:53 +00:00
Chris Pressey
a7365731ca Even if we goto another routine, we can't trash an output. 2018-02-08 16:37:40 +00:00
Chris Pressey
105534de5b Trim the type of game_state_routine, but run into something odd. 2018-02-08 16:03:22 +00:00
Chris Pressey
1116229867 Clean up example programs a little bit. 2018-02-08 15:05:37 +00:00
Chris Pressey
3bee722900 The "union rule" lets us clean up some of these redundant trashes. 2018-02-08 14:20:17 +00:00
Chris Pressey
f92e1f15bf Tired: copy [ptr]+y, a. Wired: ld a, [ptr]+y. 2018-02-08 11:58:24 +00:00
Chris Pressey
6fc3ce27cc Finally, vector table for actor logic in demo game works. 2018-02-07 13:58:10 +00:00
Chris Pressey
7c8f113c07 Properly store address (not contents) of routine into vector table. 2018-02-07 13:56:17 +00:00
Chris Pressey
1ee60095db Fairly minimal example that exhibits the problem. 2018-02-07 13:43:41 +00:00
Chris Pressey
4099c9cc1b Attempting to debug this vector table stuff. 2018-02-06 16:45:35 +00:00
Chris Pressey
43b3a088b0 Use a vector table in the demo game. 2018-02-06 15:03:59 +00:00
Chris Pressey
043872584b Add another typedef in the demo game. 2018-02-06 11:41:32 +00:00
Chris Pressey
fa5f32b2d2 Update syntax of demo game. 2018-02-06 11:36:11 +00:00
Chris Pressey
f78460a37b Finally, use typedefs in example game. 2018-02-06 10:41:21 +00:00
Chris Pressey
afd083052e Update syntax in proto-game. 2018-02-05 18:14:44 +00:00
Chris Pressey
b7abdea733 Revert changes to example game. 2018-02-05 11:19:59 +00:00
Chris Pressey
169cc1b109 Bring proto-game up to date with new syntax. 2018-02-02 17:19:35 +00:00
Chris Pressey
548905dce4 Initialized byte tables need not have all 256 bytes initialized. 2018-02-02 16:31:23 +00:00
Chris Pressey
7a9b7d0719 Reverse delta of obstacles in a more conventional way upon bounce. 2018-01-08 12:10:59 +00:00
Chris Pressey
439b827e92 Almost make the bouncing obstacles happen. It's... interesting. 2017-12-14 12:05:44 +00:00
Chris Pressey
e2f61faeae Fix bug in game. 2017-12-14 11:59:09 +00:00
Chris Pressey
be3591ae44 If player perishes, set a flag that game state will use to change. 2017-12-14 11:04:19 +00:00
Chris Pressey
0452d5f2c8 Add game_state_game_over. Needs a bit of work, though. 2017-12-14 10:47:57 +00:00
Chris Pressey
cfb094513f Set up obstacles in game. 2017-12-14 10:13:47 +00:00
Chris Pressey
1d8f1af964 Fix bug in copy []+y, a. "Hero" no longer leaves a trail. 2017-12-13 17:00:21 +00:00
Chris Pressey
b477c5e786 Don't trash a in copy if a is the dest of the copy, for now. 2017-12-13 16:18:36 +00:00
Chris Pressey
f9dc730f88 copy []+y, a to indirectly read byte into the a register. 2017-12-13 16:11:02 +00:00
Chris Pressey
2e4d01edd3 Correct the implementation of check_new_position_in_bounds. 2017-12-13 16:05:18 +00:00
Chris Pressey
7593da7b18 Implement check_new_position_in_bounds. 2017-12-13 15:53:43 +00:00
Chris Pressey
7c3e1ae62c Use trash to avoid writing code that's only to please the analyzer! 2017-12-13 15:30:20 +00:00
Chris Pressey
42c7e3006d Calculate new position instead of updating to it immediately. 2017-12-13 14:29:24 +00:00
Chris Pressey
1478db0fb4 Use word tables, in game, to store the actors' positions and deltas. 2017-12-13 13:14:10 +00:00
Chris Pressey
d9c9dab9e7 Clear the screen when starting the game. 2017-12-13 12:32:24 +00:00
Chris Pressey
9c7082db6e Display message on-screen at start of game. 2017-12-13 12:24:11 +00:00
Chris Pressey
4854077cce Correctly analyze repeat { ... } forever loops. 2017-12-12 15:18:59 +00:00
Chris Pressey
3417fd96c7 Apparently this hack was only needed previously due to a bug? 2017-12-12 14:55:57 +00:00
Chris Pressey
7d11273c6c Slightly less of a hack. Not very much. But more illustrative. 2017-12-12 14:40:32 +00:00
Chris Pressey
5e8f41307d Give the "game" a "title screen" of sorts; click to begin. 2017-12-12 10:58:59 +00:00
Chris Pressey
b3d2d0bfcf Clearing up a little mystery I had here. 2017-12-12 10:10:58 +00:00
Chris Pressey
e46c6f6c6e Improve error messaging yet more. Game kind of has game states now. 2017-12-12 09:59:43 +00:00
Chris Pressey
7323927f72 Add more notes and basically small cleanups in many places. 2017-12-11 15:21:40 +00:00
Chris Pressey
4f919c1d81 Slightly frustrating, but illuminating, attempt to title screen. 2017-12-11 14:40:30 +00:00
Chris Pressey
73810827b9 "repeat forever" in the main loop, or at least as close as we can. 2017-12-11 14:21:32 +00:00
Chris Pressey
b6ae45e0cb Add a routine to clear the screen, in the demo game. Untested. 2017-12-11 14:09:55 +00:00
Chris Pressey
b395dbcfda Spiff up the demo game source a little bit. 2017-12-11 14:01:57 +00:00
Chris Pressey
2216fcec17 copy from word storage to word table and back, indexed by x or y. 2017-12-11 12:02:48 +00:00