Chris Pressey
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f92056d640
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REBOOT the entire language & implementation as version 0.2-PRE.
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2015-10-16 09:30:24 +01:00 |
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Cat's Eye Technologies
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5a794a46e6
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Name flags in routine outputs. Refactor game, add check_button.
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2014-04-13 13:42:15 +01:00 |
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Cat's Eye Technologies
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730f9f1cb1
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Make game even more interesting -- 619 bytes.
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2014-04-13 13:14:04 +01:00 |
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Cat's Eye Technologies
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cbd88abc89
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Vector tables, and copy routine into a vector table.
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2014-04-13 12:41:26 +01:00 |
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Cat's Eye Technologies
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eec59ac8a9
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Make game more interesting (and 544 bytes long...)
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2014-04-13 12:24:21 +01:00 |
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Cat's Eye Technologies
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13d38dc45f
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Immediate, or register, on LHS of copy command.
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2014-04-13 12:12:53 +01:00 |
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Cat's Eye Technologies
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26448ccce5
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More access of word tables. Game works with a word table now!
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2014-04-13 12:06:36 +01:00 |
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Cat's Eye Technologies
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cbeac87a73
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Beginnings of using word tables
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2014-04-13 11:41:40 +01:00 |
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Cat's Eye Technologies
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cac23cc7d0
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Two kinds of actor. We now need vector tables!
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2014-04-12 21:45:27 +01:00 |
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Cat's Eye Technologies
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04678ca809
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Block-level decls are visible in inner blocks.
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2014-04-12 21:27:04 +01:00 |
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Cat's Eye Technologies
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23185b8045
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Work on game a bit. Multiple actors.
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2014-04-12 21:20:45 +01:00 |
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Cat's Eye Technologies
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8acde175ad
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mergeRoutCtxs does not need to throw poisoning errors.
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2014-04-12 20:37:42 +01:00 |
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Cat's Eye Technologies
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af7d65ee09
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Fix example programs; allow externals to be called.
--HG--
rename : eg/hi.60p => eg/hello-world.60p
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2014-04-12 19:13:13 +01:00 |
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Cat's Eye Technologies
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9a0896c90f
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Explicit with syntax.
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2014-04-11 21:26:27 +01:00 |
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Cat's Eye Technologies
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2fb9621a04
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Switch to C++/Javascript-style comments, in whitespace production.
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2014-04-11 16:21:54 +01:00 |
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Cat's Eye Technologies
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3ff96a0353
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Fix (bodge?) and document my worries.
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2014-04-04 19:50:34 +01:00 |
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Cat's Eye Technologies
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de4a6a7c83
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report the name of the routine that does not preserve locations
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2014-04-04 19:23:27 +01:00 |
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Cat's Eye Technologies
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5e4bf5caad
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Get eg/* working again.
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2014-04-04 16:16:51 +01:00 |
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Cat's Eye Technologies
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b455709ef1
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Analyze bfore mitting
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2014-04-04 15:45:49 +01:00 |
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Cat's Eye Technologies
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2088769b8e
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Generalized copy command for great justice.
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2014-04-03 22:07:19 +01:00 |
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Cat's Eye Technologies
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0850162d43
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Improve game slightly. Add foldRoutine*, use in checker.
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2014-04-03 20:29:43 +01:00 |
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Cat's Eye Technologies
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571b3d403b
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Fix jmp (vector) syntax. Filename extension is .60p .
--HG--
rename : eg/cinv.60pical => eg/cinv.60p
rename : eg/demo.60pical => eg/demo.60p
rename : eg/hi.60pical => eg/hi.60p
rename : eg/screen.60pical => eg/screen1.60p
rename : eg/screen2.60pical => eg/screen2.60p
rename : eg/screen3.60pical => eg/screen3.60p
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2014-04-03 18:52:58 +01:00 |
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Cat's Eye Technologies
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cfbc840195
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version of demo with joystick is almost a game.
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2014-04-02 22:11:27 +01:00 |
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Cat's Eye Technologies
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e8e9e00a19
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Use words in demo.
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2014-04-02 21:37:23 +01:00 |
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Cat's Eye Technologies
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061a1661dd
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Indexed indirect. For a relaxing demo.
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2014-04-02 17:48:44 +01:00 |
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Cat's Eye Technologies
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765073f94e
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Add some demos, one of which works.
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2014-04-02 14:24:43 +01:00 |
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Cat's Eye Technologies
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abe2279b46
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Emit externals, jsr, eg that uses Kernal.
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2014-04-02 13:39:54 +01:00 |
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Cat's Eye Technologies
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c80591f7f5
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Finally, this.
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2014-04-01 23:27:54 +01:00 |
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Cat's Eye Technologies
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cb0fe91a8a
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Wow, we have an interrupt handler. Well, a cinv. Good enough!
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2014-04-01 22:05:02 +01:00 |
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Cat's Eye Technologies
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4cceb05256
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Immediate mode versions of ldx, ldy, cmp, cpx, cpy.
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2014-04-01 18:34:41 +01:00 |
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Cat's Eye Technologies
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421bf03f8a
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We have repeat loops now.
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2014-04-01 17:55:59 +01:00 |
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Cat's Eye Technologies
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6132b05b27
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if statement takes any kind of branch. instruction support table
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2014-04-01 17:00:16 +01:00 |
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Cat's Eye Technologies
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8c9dfe7004
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Ophis AND VICE like the look of things now.
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2014-04-01 15:09:28 +01:00 |
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Cat's Eye Technologies
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650405c2fe
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Initial import.
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2014-03-31 23:14:07 +01:00 |
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