SixtyPical ========== _Version 0.12. Work-in-progress, everything is subject to change._ SixtyPical is a very low-level programming language, similar to 6502 assembly, with static analysis through abstract interpretation. In practice, this means it catches things like * you forgot to clear carry before adding something to the accumulator * a subroutine that you call trashes a register you thought was preserved * you tried to write the address of something that was not a routine, to a jump vector and suchlike. It also provides some convenient operations and abstractions based on common machine-language programming idioms, such as * copying values from one register to another (via a third register when there are no underlying instructions that directly support it) * explicit tail calls * indirect subroutine calls The reference implementation can analyze and compile SixtyPical programs to 6502 machine code. Documentation ------------- * [Design Goals](doc/Design%20Goals.md) * [SixtyPical specification](doc/SixtyPical.md) * [SixtyPical revision history](HISTORY.md) * [Literate test suite for SixtyPical syntax](tests/SixtyPical%20Syntax.md) * [Literate test suite for SixtyPical execution](tests/SixtyPical%20Execution.md) * [Literate test suite for SixtyPical analysis](tests/SixtyPical%20Analysis.md) * [Literate test suite for SixtyPical compilation](tests/SixtyPical%20Compilation.md) * [6502 Opcodes used/not used in SixtyPical](doc/6502%20Opcodes.md) TODO ---- ### `low` and `high` address operators To turn `word` type into `byte`. ### Save registers on stack This preserves them, so that, semantically, they can be used later even though they are trashed inside the block. ### Range checking in the abstract interpretation If you copy the address of a buffer (say it is size N) to a pointer, it is valid. If you add a value from 0 to N-1 to the pointer, it is still valid. But if you add a value ≥ N to it, it becomes invalid. This should be tracked in the abstract interpretation. (If only because abstract interpretation is the major point of this project!) Range-checking buffers might be too difficult. Range checking tables will be easier. If a value is ANDed with 15, its range must be 0-15, etc. ### Routine-local static memory locations These would not need to appear in the inputs/outputs/trashes sets of the routines that call this routine. These might be forced to specify an initial value so that they can always be assumed to be meaningful. ### Re-order routines and optimize tail-calls to fallthroughs Not because it saves 3 bytes, but because it's a neat trick. Doing it optimally is probably NP-complete. But doing it adeuqately is probably not that hard. ### And at some point... * Check that the buffer being read or written to through pointer, appears in approporiate inputs or outputs set. * `interrupt` routines -- to indicate that "the supervisor" has stored values on the stack, so we can trash them. * error messages that include the line number of the source code * add absolute addressing in shl/shr, absolute-indexed for add, sub, etc. * automatic tail-call optimization (could be tricky, w/constraints?) * `st a, [ptr] + y`, possibly `ld x, [ptr] + y`, possibly `st x, [ptr] + y` * Maybe even `copy [ptra] + y, [ptrb] + y`, which can be compiled to indirect LDA then indirect STA! Things it will not do --------------------- (this will be moved to a FAQ document at some point) * Check that a vector is initialized before it's called. * Check for recursive calls, or prevent bad things happening because of recursive calls. (You can always recursively call yourself through a vector.)