SixtyPical ========== _Version 0.17. Work-in-progress, everything is subject to change._ **SixtyPical** is a low-level programming language with advanced static analysis. Many of its primitive instructions resemble those of the 6502 CPU — in fact it is intended to be compiled to 6502 machine code — but along with these are constructs which ease structuring and analysizing the code. SixtyPical aims to fill this niche: * You'd use assembly, but you don't want to spend hours debugging (say) a memory overrun that happened because of a ridiculous silly error. * You'd use C, but you don't want the overhead of compiler-added code to manage the stack and registers. SixtyPical gives the programmer a coding regimen on par with assembly language in terms of size and hands-on-ness, but also able to catch many ridiculous silly errors at compile time, such as * you forgot to clear carry before adding something to the accumulator * a subroutine that you called trashes a register you thought it preserved * you tried to read or write a byte beyond the end of a byte array * you tried to write the address of something that was not a routine, to a jump vector Many of these checks are done with _abstract interpretation_, where we go through the program step by step, tracking not just the changes that happen during a _specific_ execution of the program, but _sets_ of changes that could _possibly_ happen in any run of the program. SixtyPical also provides some convenient operations based on machine-language programming idioms, such as * copying values from one register to another (via a third register when there are no underlying instructions that directly support it); this includes 16-bit values, which are copied in two steps * explicit tail calls * indirect subroutine calls SixtyPical is defined by a specification document, a set of test cases, and a reference implementation written in Python 2. The reference implementation can analyze and compile SixtyPical programs to 6502 machine code, which can be run on several 6502-based 8-bit architectures: * Commodore 64 * Commodore VIC-20 * Atari 2600 VCS * Apple II Quick Start ----------- If you have the [VICE][] emulator installed, from this directory, you can run ./loadngo.sh c64 eg/c64/hearts.60p and it will compile the [hearts.60p source code](eg/c64/hearts.60p) and automatically start it in the `x64` emulator, and you should see: ![Screenshot of result of running hearts.60p](images/hearts.png?raw=true) You can try the `loadngo.sh` script on other sources in the `eg` directory tree, which contains more extensive examples, including an entire game(-like program); see [eg/README.md](eg/README.md) for a listing. [VICE]: http://vice-emu.sourceforge.net/ Documentation ------------- * [Design Goals](doc/Design%20Goals.md) * [SixtyPical specification](doc/SixtyPical.md) * [SixtyPical revision history](HISTORY.md) * [Literate test suite for SixtyPical syntax](tests/SixtyPical%20Syntax.md) * [Literate test suite for SixtyPical analysis](tests/SixtyPical%20Analysis.md) * [Literate test suite for SixtyPical compilation](tests/SixtyPical%20Compilation.md) * [Literate test suite for SixtyPical fallthru optimization](tests/SixtyPical%20Fallthru.md) * [6502 Opcodes used/not used in SixtyPical](doc/6502%20Opcodes.md) * [Output formats supported by `sixtypical`](doc/Output%20Formats.md) * [TODO](TODO.md)