SixtyPical ========== SixtyPical is a very low-level programming language, similar to 6502 assembly, with static analysis through abstract interpretation. In practice, this means it catches things like * you forgot to clear carry before adding something to the accumulator * a subroutine that you call trashes a register you thought was preserved * you tried to write the address of something that was not a routine, to a jump vector and suchlike. It also provides some convenient operations and abstractions based on common machine-language programming idioms, such as * copying values from one register to another (via a third register when there are no underlying instructions that directly support it) * explicit tail calls * indirect subroutine calls The reference implementation can execute, analyze, and compile SixtyPical programs to 6502 machine code. It is a **work in progress**, currently at the **proof-of-concept** stage. The current development version of SixtyPical is 0.8. Documentation ------------- * [Design Goals](doc/Design%20Goals.md) * [SixtyPical specification](doc/SixtyPical.md) * [SixtyPical revision history](HISTORY.md) * [Literate test suite for SixtyPical syntax](tests/SixtyPical%20Syntax.md) * [Literate test suite for SixtyPical execution](tests/SixtyPical%20Execution.md) * [Literate test suite for SixtyPical analysis](tests/SixtyPical%20Analysis.md) * [Literate test suite for SixtyPical compilation](tests/SixtyPical%20Compilation.md) * [6502 Opcodes used/not used in SixtyPical](doc/6502%20Opcodes.md) TODO ---- ### Add 16 bit values. I guess this means making `add` a bit more like `copy`. And then: add to pointer. (Not necessarily range-checked yet though.) And then write a little demo "game" where you can move a block around the screen with the joystick. ### `word table` and `vector table` types ### `low` and `high` address operators To turn `word` type into `byte`. ### save registers on stack This preserves them, so semantically, they can be used even though they are trashed inside the block. ### And at some point... * `copy x, [ptr] + y` * Maybe even `copy [ptra] + y, [ptrb] + y`, which can be compiled to indirect LDA then indirect STA! * Check that the buffer being read or written to through pointer, appears in approporiate inputs or outputs set. * initialized `byte table` memory locations * always analyze before executing or compiling, unless told not to * `trash` instruction. * `interrupt` routines. * 6502-mnemonic aliases (`sec`, `clc`) * other handy aliases (`eq` for `z`, etc.) * have `copy` instruction able to copy a constant to a user-def mem loc, etc. * add absolute addressing in shl/shr, absolute-indexed for add, sub, etc. * check and disallow recursion. * automatic tail-call optimization (could be tricky, w/constraints?) * re-order routines and optimize tail-calls to fallthroughs