SixtyPical ========== SixtyPical is a very low-level programming language, similar to 6502 assembly, with static analysis through abstract interpretation. In practice, this means it catches things like * you forgot to clear carry before adding something to the accumulator * a subroutine that you call trashes a register you thought was preserved * you tried to write the address of something that was not a routine, to a jump vector and suchlike. It also provides some convenient operations and abstractions based on common machine-language programming idioms, such as * copying values from one register to another (via a third register when there are no underlying instructions that directly support it) * explicit tail calls * indirect subroutine calls The reference implementation can execute, analyze, and compile SixtyPical programs to 6502 machine code. SixtyPical is a work in progress. The current released version of SixtyPical is 0.9-PRE (not released yet.) Documentation ------------- * [Design Goals](doc/Design%20Goals.md) * [SixtyPical specification](doc/SixtyPical.md) * [SixtyPical revision history](HISTORY.md) * [Literate test suite for SixtyPical syntax](tests/SixtyPical%20Syntax.md) * [Literate test suite for SixtyPical execution](tests/SixtyPical%20Execution.md) * [Literate test suite for SixtyPical analysis](tests/SixtyPical%20Analysis.md) * [Literate test suite for SixtyPical compilation](tests/SixtyPical%20Compilation.md) * [6502 Opcodes used/not used in SixtyPical](doc/6502%20Opcodes.md) TODO ---- ### Demo game Finish the little demo "game" where you can move a block around the screen with the joystick (i.e. bring it up to par with the original demo game that was written for SixtyPical) ### Self-reference in signatures A vector might store [the address of] a routine which changes the vector. Thus its signature might look like `vector foo outputs foo`. Thus we need to support that. ### `vector table` type ### `low` and `high` address operators To turn `word` type into `byte`. ### Save registers on stack This preserves them, so that, semantically, they can be used later even though they are trashed inside the block. ### Range checking in the abstract interpretation If you copy the address of a buffer (say it is size N) to a pointer, it is valid. If you add a value from 0 to N-1 to the pointer, it is still valid. But if you add a value ≥ N to it, it becomes invalid. This should be tracked in the abstract interpretation. (If only because abstract interpretation is the major point of this project!) ### And at some point... * Compare word (constant or memory location) with memory location or pointer. (Maybe?) * `copy x, [ptr] + y` * Maybe even `copy [ptra] + y, [ptrb] + y`, which can be compiled to indirect LDA then indirect STA! * Check that the buffer being read or written to through pointer, appears in approporiate inputs or outputs set. * `byte table` and `word table` of sizes other than 256 * initialized `byte table` memory locations * always analyze before executing or compiling, unless told not to * `trash` instruction. * `interrupt` routines -- to indicate that "the supervisor" has stored values on the stack, so we can trash them. * pre-initialized `word` variables * error messages that include the line number of the source code * have `copy` instruction able to copy a byte to a user-def mem loc, etc. * add absolute addressing in shl/shr, absolute-indexed for add, sub, etc. * check and disallow recursion. * automatic tail-call optimization (could be tricky, w/constraints?) * re-order routines and optimize tail-calls to fallthroughs