byte joy2 @ $dc00 word delta // Read the joystick and compute the delta it represents // in a row-based 40-column grid like the C64's screen. define read_stick routine inputs joy2 outputs delta trashes a, x, z, n { ld x, joy2 ld a, x and a, 1 // up if z { copy $ffd8, delta // -40 } else { ld a, x and a, 2 // down if z { copy word 40, delta } else { ld a, x and a, 4 // left if z { copy $ffff, delta // -1 } else { ld a, x and a, 8 // right if z { copy word 1, delta } else { copy word 0, delta } } } } } // You can repeatedly (i.e. as part of actor logic or an IRQ handler) // call this routine. // Upon return, if carry is set, the button was pressed then released. define check_button routine inputs joy2 outputs c trashes a, z, n static byte button_down : 0 { ld a, button_down if z { ld a, joy2 and a, $10 if z { ld a, 1 st a, button_down } st off, c } else { ld a, joy2 and a, $10 if not z { ld a, 0 st a, button_down st on, c } else { st off, c } } }