SixtyPical ========== _Version 0.13. Work-in-progress, everything is subject to change._ SixtyPical is a very low-level programming language, similar to 6502 assembly, with static analysis through abstract interpretation. In practice, this means it catches things like * you forgot to clear carry before adding something to the accumulator * a subroutine that you call trashes a register you thought was preserved * you tried to write the address of something that was not a routine, to a jump vector and suchlike. It also provides some convenient operations and abstractions based on common machine-language programming idioms, such as * copying values from one register to another (via a third register when there are no underlying instructions that directly support it) * explicit tail calls * indirect subroutine calls The reference implementation can analyze and compile SixtyPical programs to 6502 machine code. Documentation ------------- * [Design Goals](doc/Design%20Goals.md) * [SixtyPical specification](doc/SixtyPical.md) * [SixtyPical revision history](HISTORY.md) * [Literate test suite for SixtyPical syntax](tests/SixtyPical%20Syntax.md) * [Literate test suite for SixtyPical analysis](tests/SixtyPical%20Analysis.md) * [Literate test suite for SixtyPical compilation](tests/SixtyPical%20Compilation.md) * [6502 Opcodes used/not used in SixtyPical](doc/6502%20Opcodes.md) TODO ---- ### `for`-like loop We have range-checking in the abstract analysis now, but we lack practical ways to use it. We can `and` a value to ensure it is within a certain range. However, in the 6502 ISA the only register you can `and` is `A`, while loops are done with `X` or `Y`. Insisting this as the way to do it would result in a lot of `TXA`s and `TAX`s. What would be better is a dedicated `for` loop, like for x in 0 to 15 { // in here, we know the range of x is exactly 0-15 inclusive // also in here: we are disallowed from changing x } However, this is slightly restrictive, and hides a lot. However however, options which do not hide a lot, require a lot of looking at (to ensure: did you increment the loop variable? only once? etc.) The leading compromise so far is an "open-faced for loop", like ld x, 15 for x downto 0 { // same as above } This makes it a little more explicit, at least, even though the loop decrementation is still hidden. ### Save registers on stack This preserves them, so that, semantically, they can be used later even though they are trashed inside the block. ### Re-order routines and optimize tail-calls to fallthroughs Not because it saves 3 bytes, but because it's a neat trick. Doing it optimally is probably NP-complete. But doing it adequately is probably not that hard. ### Different preludes for different architectures `--prelude=c64-basic` ### And at some point... * `low` and `high` address operators - to turn `word` type into `byte`. * `const`s that can be used in defining the size of tables, etc. * Tests, and implementation, ensuring a routine can be assigned to a vector of "wider" type * Related: can we simply view a (small) part of a buffer as a byte table? If not, why not? * Check that the buffer being read or written to through pointer, appears in approporiate inputs or outputs set. (Associate each pointer with the buffer it points into.) * `static` pointers -- currently not possible because pointers must be zero-page, thus `@`, thus uninitialized. * Question the value of the "consistent initialization" principle for `if` statement analysis. * `interrupt` routines -- to indicate that "the supervisor" has stored values on the stack, so we can trash them. * Add absolute addressing in shl/shr, absolute-indexed for add, sub, etc. * Automatic tail-call optimization (could be tricky, w/constraints?) * Possibly `ld x, [ptr] + y`, possibly `st x, [ptr] + y`. * Maybe even `copy [ptra] + y, [ptrb] + y`, which can be compiled to indirect LDA then indirect STA!