SixtyPical ========== SixtyPical is a very low-level programming language, similar to 6502 assembly, with static analysis through abstract interpretation. In practice, this means it catches things like * you forgot to clear carry before adding something to the accumulator * a subroutine that you call trashes a register you thought was preserved * you tried to write the address of something that was not a routine, to a jump vector and suchlike. It also provides some convenient operations and abstractions based on common machine-language programming idioms, such as * copying values from one register to another (via a third register when there are no underlying instructions that directly support it) * explicit tail calls * indirect subroutine calls The reference implementation can execute, analyze, and compile SixtyPical programs to 6502 machine code. It is a **work in progress**, currently at the **proof-of-concept** stage. The current development version of SixtyPical is 0.8-PRE. Documentation ------------- * [Design Goals](doc/Design%20Goals.md) * [SixtyPical specification](doc/SixtyPical.md) * [SixtyPical revision history](HISTORY.md) * [Literate test suite for SixtyPical syntax](tests/SixtyPical%20Syntax.md) * [Literate test suite for SixtyPical execution](tests/SixtyPical%20Execution.md) * [Literate test suite for SixtyPical analysis](tests/SixtyPical%20Analysis.md) * [Literate test suite for SixtyPical compilation](tests/SixtyPical%20Compilation.md) * [6502 Opcodes used/not used in SixtyPical](doc/6502%20Opcodes.md) TODO ---- ### `byte buffer` and `pointer` types Basically, a `buffer` is a table that can be longer than 256 bytes, and a `pointer` is an address within a buffer. A `pointer` is implemented as a zero-page memory location, and accessing the buffer pointed to is implemented with "indirect indexed" addressing, as in LDA ($02), Y STA ($02), Y We will likely have a new mode of `copy` for this, like copy ^buf, ptr // this is the only way to initialize a pointer add ptr, 4 // ok, but only if it does not exceed buffer's size ld y, 0 // you must set this to something yourself copy [ptr] + y, byt // read memory through pointer, into byte copy 100, [ptr] + y // write memory through pointer (still trashes a) where `ptr` is a user-defined storage location of `pointer` type, and the `+ y` part is mandatory. This instruction will likely be unchecked, at least to start. Basically, this is to allow us to write to the `byte buffer[2048]` known as "the screen", (and doing that is valuable enough that we can sacrifice checking, for now.) ### `word table` and `vector table` types ### `low` and `high` address operators To turn `word` type into `byte`. ### save registers on stack This preserves them, so semantically, they can be used even though they are trashed inside the block. ### And at some point... * initialized `byte table` memory locations * always analyze before executing or compiling, unless told not to * `trash` instruction. * `interrupt` routines. * 6502-mnemonic aliases (`sec`, `clc`) * other handy aliases (`eq` for `z`, etc.) * have `copy` instruction able to copy a constant to a user-def mem loc, etc. * add absolute addressing in shl/shr, absolute-indexed for add, sub, etc. * check and disallow recursion. * automatic tail-call optimization (could be tricky, w/constraints?) * re-order routines and optimize tail-calls to fallthroughs