SixtyPical/eg/c64/hearts.60p

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// Displays 256 hearts at the top of the Commodore 64's screen.
// Define where the screen starts in memory:
byte table[256] screen @ 1024
routine main
// These are the values that will be written to by this routine:
trashes a, x, z, n, screen
{
ld x, 0
ld a, 83 // 83 = screen code for heart
repeat {
st a, screen + x
inc x
} until z // this flag will be set when x wraps around from 255 to 0
}