mirror of
https://github.com/forth-ev/VolksForth.git
synced 2024-11-25 10:30:57 +00:00
630 lines
39 KiB
Forth
630 lines
39 KiB
Forth
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\ *** Block No. 0 Hexblock 0
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\\ *** Line-A Graphic *** cas20130106
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This file contains the LINE-A graphic routines. While being
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sometimes faster than VDI Routines, LINE-A Functions are not
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supported on some newer Atari ST machines.
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It is recommended to only use VDI functions in new programs.
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This library is provided for compatibility reasons to be able
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to compile old source code. the programs will probablt not work
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on newer Atari machines.
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Examples for the use of LINE-A routines can be found in the file
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DEMO.FB
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\ *** Block No. 1 Hexblock 1
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\ Line A - Graphics Loadscreen cas20130106
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Onlyforth
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\needs Code include assemble.fb
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.( use of LINE-A is deprecated and will not work on newer )
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.( Atari machines. Please use VDI routines instead! )
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Vocabulary Graphics Graphics also definitions
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1 $10 +thru
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\ *** Block No. 2 Hexblock 2
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\ Table offsets 26oct86we
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base @ decimal
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0 >label v_planes 2 >label v_lin_wr
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4 >label _cntrl
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8 >label _intin 12 >label _ptsin
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16 >label _intout 20 >label _ptsout
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24 >label _fg_bp_1 26 >label _fg_bp_2
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28 >label _fg_bp_3 30 >label _fg_bp_4
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32 >label _lstlin 34 >label _ln_mask
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36 >label _wrt_mode 38 >label _x1
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40 >label _y1 42 >label _x2
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44 >label _y2 46 >label _patptr
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50 >label _patmsk 52 >label _multifill
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54 >label _clip 56 >label _xmn_clip
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58 >label _ymn_clip 60 >label _xmx_clip
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\ *** Block No. 3 Hexblock 3
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\ Table offsets 26oct86we
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62 >label _ymx_clip 64 >label _xacc_dda
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66 >label _dda_inc 68 >label _t_sclsts
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70 >label _mono_status 72 >label _sourcex
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74 >label _sourcey 76 >label _destx
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78 >label _desty 80 >label _delx
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82 >label _dely 84 >label _fbase
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86 >label _fwidth 90 >label _style
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92 >label _litemask 94 >label _skewmask
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96 >label _weight 98 >label _r_off
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100 >label _l_off 102 >label _scale
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104 >label _chup 106 >label _text_fg
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108 >label _scrtchp 112 >label _scrpt2
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114 >label _text_bg 116 >label _copytran
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base !
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\ *** Block No. 4 Hexblock 4
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\ Variable cas20130106
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Variable xmin_clip Variable xmax_clip
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Variable ymin_clip Variable ymax_clip
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Variable multi_fill 0 multi_fill !
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Variable linemask $FFFF linemask ! \ solid line
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Variable plane1 1 plane1 ! \ black
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Variable plane2 1 plane2 ! \ on
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Variable plane3 0 plane3 ! \ white
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Variable plane4 0 plane4 !
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Variable cur_x 0 cur_x !
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Variable cur_y 0 cur_y !
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Variable wr_mode 0 wr_mode ! \ overwrite
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Variable scr_res 2 scr_res ! \ Hires
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\ *** Block No. 5 Hexblock 5
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\ arrays 17sep86we
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Variable pat_mask 1 pat_mask !
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Variable pattern
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Create nopattern 0 , 0 ,
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Create fullpattern $FFFF , $FFFF , fullpattern pattern !
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Variable checking checking on
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Variable clipping clipping off
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Create a_fonts 4 allot
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Create a_base 4 allot
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\ *** Block No. 6 Hexblock 6
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\ Initialization 17sep86we
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Create a_setup Assembler
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$A000 , .l A0 a_base R#) move A1 a_fonts R#) move
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.w wr_mode R#) _wrt_mode A0 D) move
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plane1 R#) _fg_bp_1 A0 D) move
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plane2 R#) _fg_bp_2 A0 D) move
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plane3 R#) _fg_bp_2 A0 D) move
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plane4 R#) _fg_bp_4 A0 D) move
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rts end-code
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\ *** Block No. 7 Hexblock 7
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\ line 17sep86we
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Code line ( x1 y1 x2 y2 -- )
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a_setup bsr
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-1 # _lstlin A0 D) move linemask R#) _ln_mask A0 D) move
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SP ) _y2 A0 D) move SP )+ cur_y R#) move
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SP ) _x2 A0 D) move SP )+ cur_x R#) move
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SP )+ _y1 A0 D) move
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SP )+ _x1 A0 D) move
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$A003 , Next end-code
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\ *** Block No. 8 Hexblock 8
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\ rectangle 17sep86we
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Code rectangle ( x1 y1 width heigth -- )
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a_setup bsr clipping R#) _clip A0 D) move
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SP )+ D0 move 2 SP D) D0 add D0 _y2 A0 D) move
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SP )+ D0 move 2 SP D) D0 add D0 _x2 A0 D) move
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SP )+ _y1 A0 D) move SP )+ _x1 A0 D) move
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pattern R#) D6 move D6 reg) A1 lea
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.l A1 _patptr A0 D) move .w
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pat_mask R#) _patmsk A0 D) move
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multi_fill R#) _multifill A0 D) move
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xmin_clip R#) _xmn_clip A0 D) move
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ymin_clip R#) _ymn_clip A0 D) move
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xmax_clip R#) _xmx_clip A0 D) move
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ymax_clip R#) _ymx_clip A0 D) move
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$A005 , Next end-code
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\ *** Block No. 9 Hexblock 9
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\ Maus-Functions 17sep86we
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Code show_mouse
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a_setup bsr .l _cntrl A0 D) A1 move
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.w 2 A1 D) clr 1 # 6 A1 D) move
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.l _intin A0 D) A1 move A1 ) clr $A009 , Next end-code
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Code hide_mouse $A00A , Next end-code
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Code form_mouse ( addr -- )
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a_setup bsr .l _intin A0 D) A1 move
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.w SP )+ D6 move D6 reg) A0 lea
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A0 )+ A1 )+ move A0 )+ A1 )+ move 1 # A1 )+ move
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0 # A1 )+ move 1 # A1 )+ move
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$10 D0 moveq D0 DO .l A0 )+ A1 )+ move LOOP
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$A00B , Next end-code
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\ *** Block No. 10 Hexblock A
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\ copyraster bp 12oct86
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cr .( For copyraster use VDI-Functions !!) cr
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\\
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$10 loadfrom gem\vdi.scr
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\ *** Block No. 11 Hexblock B
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\ Checking cas20130106
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| Create g_limits &320 , &200 , &640 , &200 , &640 , &400 ,
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Code get_res ( -- flag )
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4 # A7 -) move $0E trap 2 A7 addq D0 SP -) move
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Next end-code
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| : (check \ checking @ 0= ?exit
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dup g_limits scr_res @ 4 * 2+ + @ > abort" Y-Value too big"
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over g_limits scr_res @ 4 * + @ > abort" X-Value too big" ;
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Code check ( x y -- x y )
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checking R#) tst 0= IF NEXT THEN ;c: (check ;
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\ *** Block No. 12 Hexblock C
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\ relative set draw clipping 18sep86we
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Code relative ( dx dy -- x y )
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SP )+ D0 move cur_y R#) D0 add
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SP )+ D1 move cur_x R#) D1 add
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D1 SP -) move D0 SP -) move Next end-code
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: set ( x y -- ) check cur_y ! cur_x ! ;
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: draw ( x y -- ) check cur_x @ cur_y @ 2swap line ;
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: clip_window ( x1 y1 x2 y2 -- )
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clipping on
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ymax_clip ! xmax_clip ! ymin_clip ! xmin_clip ! ;
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\ *** Block No. 13 Hexblock D
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\ box 18sep86we
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Code box ( width heigth -- )
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cur_y R#) D4 move D4 D7 move SP )+ D7 add
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cur_x R#) D3 move D3 D5 move SP )+ D5 add
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a_setup bsr D3 _x1 A0 D) move D4 _y1 A0 D) move
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D5 _x2 A0 D) move D4 _y2 A0 D) move $A003 ,
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a_setup bsr D5 _x1 A0 D) move D4 _y1 A0 D) move
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D5 _x2 A0 D) move D7 _y2 A0 D) move $A003 ,
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a_setup bsr D3 _x1 A0 D) move D7 _y1 A0 D) move
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D5 _x2 A0 D) move D7 _y2 A0 D) move $A003 ,
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a_setup bsr D3 _x1 A0 D) move D4 _y1 A0 D) move
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D3 _x2 A0 D) move D7 _y2 A0 D) move $A003 ,
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Next end-code
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\ *** Block No. 14 Hexblock E
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\ +sprite -sprite 11dec86we
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Code +sprite ( sprt_def_blk sprt_sav_blk x y -- )
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SP )+ D1 move SP )+ D0 move
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SP )+ D6 move D6 reg) A2 lea
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SP )+ D6 move D6 reg) A0 lea
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.l $1E A7 -) movem> $A00D , $7800 A7 )+ movem<
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Next end-code
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Code -sprite ( sprt_sav_blk -- )
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SP )+ D6 move D6 reg) A2 lea
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.l $1E A7 -) movem> $A00C , $7800 A7 )+ movem<
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Next end-code
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\ *** Block No. 15 Hexblock F
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\ put_pixel get_pixel 17sep86we
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Code put_pixel ( x y color -- )
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a_setup bsr .l a_base R#) A0 move
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_intin A0 D) A1 move .w SP )+ A1 ) move
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.l _ptsin A0 D) A1 move .w SP )+ 2 A1 D) move
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SP )+ A1 ) move
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$A001 , Next end-code
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Code get_pixel ( x y -- color )
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a_setup bsr
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.l a_base R#) A0 move _ptsin A0 D) A1 move
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.w SP )+ 2 A1 D) move SP )+ A1 ) move
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$A002 , D0 SP -) move Next end-code
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\ *** Block No. 16 Hexblock 10
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\ polygon 17sep86we
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Code polygon ( x1 y1 ... xn yn n )
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a_setup bsr
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clipping R#) _clip A0 D) move
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pattern R#) D6 move D6 reg) A1 lea
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.l A1 _patptr A0 D) move .w
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pat_mask R#) _patmsk A0 D) move
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multi_fill R#) _multifill A0 D) move
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xmin_clip R#) _xmn_clip A0 D) move
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ymin_clip R#) _ymn_clip A0 D) move
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xmax_clip R#) _xmx_clip A0 D) move
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ymax_clip R#) _ymx_clip A0 D) move
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.l _cntrl A0 D) A1 move .w SP ) 2 A1 D) move
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SP )+ D0 move 2 # D0 asl 2 D0 subq D0 D5 move
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$7FFF # D3 move 0 D4 moveq
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\ *** Block No. 17 Hexblock 11
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\ polygon forts. 17sep86we
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.l _ptsin A0 D) A1 move
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BEGIN .w 0 D0 SP DI) D1 move D1 A1 )+ move D0 1 # btst
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0= IF D1 D3 cmp CC IF D1 D3 move THEN
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D1 D4 cmp CS IF D1 D4 move THEN THEN
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D0 tst 0<> WHILE 2 D0 subq REPEAT
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0 D5 SP DI) A1 )+ move 2 D5 subq 0 D5 SP DI) A1 ) move
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4 D5 addq D5 SP adda
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.l A0 D5 move
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BEGIN D5 A0 move .w D3 _y1 A0 D) move $A006 ,
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1 D3 addq D3 D4 cmp 0= UNTIL
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Next end-code
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\ *** Block No. 18 Hexblock 12
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\
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\ *** Block No. 19 Hexblock 13
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\ Line A - Graphics Loadscreen
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Line-A Routinen erhalten ein eigenes Vocabular.
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\ *** Block No. 20 Hexblock 14
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\ Table offsets 01jan86we
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Die Definitionen auf diesem Screen enthalten die sogenannten
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Line_A Variablen. Der Aufruf <EFBFBD>ber $A000 liefert unter anderem
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die Basisadresse dieser Variablen zur<EFBFBD>ck.
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Wenn diese Definitionen in anderen Programmen mitgenutzt werden
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sollen, m<EFBFBD>ssen diese beiden Screens mit
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2 LOADFROM LINE_A.SCR
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und 3 LOADFROM LINE_A.SCR
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eingebunden werden.
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\ *** Block No. 21 Hexblock 15
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\ Table offsets 01jan86we
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Die Beschreibung der Line_A Variablen findet man in der ent-
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sprechenden Literatur (hoffentlich bald!!).
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Bei jeder Line_A Routine l<EFBFBD><EFBFBD>t sich am Quelltext sehen, welche
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Variablen gerade benutzt werden. Allerdings sind unsere Unter-
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lagen (ATARI-Entwicklungspaket) auch nicht besonders aussage-
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f<EFBFBD>hig....
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\ *** Block No. 22 Hexblock 16
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\ Variable bp 12oct86
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Diese vier Variablen beschreiben das 'Clipping-Window'. Damit
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lassen sich alle Ausgaben auf dieses Window beschr<EFBFBD>nken.
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Anzahl der Planes f<EFBFBD>r F<EFBFBD>llmuster
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Bitmuster f<EFBFBD>r Linien ($FFFF = durchgezogen)
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Mit diesen vier Variablen werden die Farben der Planes fest-
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gelegt.
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Hilfsvariable zur Vereinfachung bei Draw. Enth<EFBFBD>lt die Endkoordi-
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naten der zuletzt gezeichneten Linie.
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Schreibmodus: 0=over, 1= trans, 2=exor, 3=invtrans
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Bildschirmaufl<EFBFBD>sung: 0=320x200, 1=320x400, 2=640x400
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\ *** Block No. 23 Hexblock 17
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\ arrays 17sep86we
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Enth<EFBFBD>lt die Anzahl - 1 der Worte in Arrays f<EFBFBD>r F<EFBFBD>llmuster.
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Enth<EFBFBD>lt die Adresse des aktuellen F<EFBFBD>llmusters.
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Zwei wichtige F<EFBFBD>llmuster: Leer
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und voll
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Flag, ob die Koordinaten <EFBFBD>berpr<EFBFBD>ft werden sollen (Geschwindigk.)
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Flag, ob mit Clipping gearbeitet wird.
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speichert die lange Adresse der Zeichs<EFBFBD>tze.
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speichert die lange Basis-Adresse der Line_A Variablen
|
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\ *** Block No. 24 Hexblock 18
|
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\ Initialization 17sep86we
|
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Wird bei vielen Routinen zu Beginn benutzt.
|
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$A000 <EFBFBD>bergibt in A0 a_base, in A1 a_fonts
|
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|
Schreibmodus
|
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und die Farben der Planes <EFBFBD>bergeben
|
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Alle diese Werte werden aus den FORTH-Variablen in die ent-
|
|||
|
sprechenden Line_A Variablen geschrieben.
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\ *** Block No. 25 Hexblock 19
|
|||
|
\ line 17sep86we
|
|||
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|
|||
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zeichnet eine Gerade von (x1,y1) nach (x2,y2).
|
|||
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Initialisierung
|
|||
|
Original-Ton ATARI: Set it to -1 and forget it !
|
|||
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Die Werte f<EFBFBD>r x2,y2 werden auch in cur_x und cur_y gemerkt.
|
|||
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\ *** Block No. 26 Hexblock 1A
|
|||
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\ rectangle 17sep86we
|
|||
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|
|||
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zeichnet ein gef<EFBFBD>lltes Rechteck mit x1,y1 als oberer linker Ecke
|
|||
|
und width und height als Breite und H<EFBFBD>he.
|
|||
|
Umrechnung von Breite und H<EFBFBD>he in Koordinaten
|
|||
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|
|||
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|
|||
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Adresse des F<EFBFBD>llmusters <EFBFBD>bergeben.
|
|||
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|
|||
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Anzahl der Worte im F<EFBFBD>llmuster
|
|||
|
Anzahl der Planes f<EFBFBD>r F<EFBFBD>llmuster
|
|||
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Koordinaten des Clipping-Rechtecks
|
|||
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|
|||
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|
|||
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|
|||
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|
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\ *** Block No. 27 Hexblock 1B
|
|||
|
\ Maus-Functions 17sep86we
|
|||
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|
|||
|
schaltet Maus-Cursor ein
|
|||
|
CONTRL(1) wird gel<EFBFBD>scht und CONTRL(3) auf 1 gesetzt (???)
|
|||
|
INTIN(0) wird gel<EFBFBD>scht, sonst wird die Anzahl der hide-Aufrufe
|
|||
|
ber<EFBFBD>cksichtigt (s.a. c-flag beim entsprechenden VDI-Aufruf)
|
|||
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|
|||
|
schaltet Maus-Cursor aus.
|
|||
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|
|||
|
Damit kann eine eigene Mausform entwickelt werden.
|
|||
|
Adresse enth<EFBFBD>lt ein Array mit folgendem Aufbau:
|
|||
|
Maskenfarbe, Datenfarbe
|
|||
|
16 Worte Maske
|
|||
|
16 Worte Daten
|
|||
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|
|||
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|
|||
|
\ *** Block No. 28 Hexblock 1C
|
|||
|
\ copyraster bp 12oct86
|
|||
|
|
|||
|
Die Copyrasterfunktionen verlangen eine sehr komplexe Parameter-
|
|||
|
<EFBFBD>bergabe. Diese ist im File VDI.SCR an der entsprechenden
|
|||
|
Stelle enthalten. Da diese Funktion gegen<EFBFBD>ber der VDI-Funktion
|
|||
|
kaum Geschwindigkeitsvorteile bringt, wurde auf die nochmalige
|
|||
|
Definition hier verzichtet.
|
|||
|
|
|||
|
Wen's interessiert, m<EFBFBD>ge im File VDI.SCR unter Rasterfunctions
|
|||
|
nachlesen.
|
|||
|
|
|||
|
So l<EFBFBD>dt man den entsprechenden Teil der VDI-Bibliothek !
|
|||
|
Dieser Teil wird schon vom Editor ben<EFBFBD>tigt und ist daher im
|
|||
|
System normalerweise schon vorhanden.
|
|||
|
|
|||
|
|
|||
|
\ *** Block No. 29 Hexblock 1D
|
|||
|
\ Checking 18sep86we
|
|||
|
|
|||
|
Array mit den Grenzen f<EFBFBD>r die drei Aufl<EFBFBD>sungsstufen.
|
|||
|
|
|||
|
flag=0 bei 320x200, flag=1 bei 320x400, flag=2 bei 640x400
|
|||
|
|
|||
|
|
|||
|
|
|||
|
<EFBFBD>berpr<EFBFBD>ft, ob x und y innerhalb des Bildschirms liegen.
|
|||
|
Ansonsten erfolgt Abbruch. Diese Pr<EFBFBD>fung kostet Zeit, erspart
|
|||
|
aber Systemabst<EFBFBD>rze bei falschen Parametern.
|
|||
|
|
|||
|
pr<EFBFBD>ft x und y, wenn checking eingeschaltet ist.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
\ *** Block No. 30 Hexblock 1E
|
|||
|
\ relative set draw clipping 18sep86we
|
|||
|
|
|||
|
berechnet aus den Offsets dx und dy und den in cur_y und cur_y
|
|||
|
gespeicherten Werten die neuen Koordinaten x und y.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
setzt cur_x und cur_y
|
|||
|
zeichnet eine Linie von (cur_x,cur_y) nach (x,y).
|
|||
|
|
|||
|
setzt das Clipping-Window und schaltet clipping ein.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
\ *** Block No. 31 Hexblock 1F
|
|||
|
\ box 18sep86we
|
|||
|
|
|||
|
zeichnet ein ungef<EFBFBD>lltes Rechteck mit der Breite width und H<EFBFBD>he
|
|||
|
height. Die Koordinaten der linken oberen Ecke werden aus
|
|||
|
cur_x und cur_y entnommen.
|
|||
|
Das ganze besteht aus vier einzelnen Geraden.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
\ *** Block No. 32 Hexblock 20
|
|||
|
\ +sprite -sprite 17sep86we
|
|||
|
|
|||
|
zeichnet ein Sprite und speichert den Bildschirm
|
|||
|
sprt_def_blk enth<EFBFBD>lt die Sprite-Daten
|
|||
|
sprt_sav_blk ist die Adresse des Zwischenspeichers f<EFBFBD>r den Bild-
|
|||
|
schirm. Es werden pro Plane 64 Byte ben<EFBFBD>tigt.
|
|||
|
(x,y) ist der 'Hotspot' des Sprites.
|
|||
|
|
|||
|
l<EFBFBD>scht das Sprite und restauriert den Bildschirm.
|
|||
|
|
|||
|
Der sprt_def_blk hat folgenden Aufbau:
|
|||
|
x-offset zum Hotspot, y-offset zum Hotspot
|
|||
|
Format-Flag, Hintergrundfarbe, Zeichenfarbe
|
|||
|
32 Worte mit Muster:
|
|||
|
Hintergrund 1.Zeile, Vordergrund 1.Zeile
|
|||
|
Hintergrund 2.Zeile, Vordergrund 2.Zeile usw.
|
|||
|
\ *** Block No. 33 Hexblock 21
|
|||
|
\ put_pixel get_pixel 17sep86we
|
|||
|
|
|||
|
zeichnet ein Pixel am Punkt (x,y) mit Farbe color.
|
|||
|
|
|||
|
Man kann definieren:
|
|||
|
: plot ( x y -- ) 1 putpixel ;
|
|||
|
: unplot ( x y -- ) 0 putpixel ;
|
|||
|
|
|||
|
|
|||
|
color ist die Farbe des Punktes (x,y).
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
\ *** Block No. 34 Hexblock 22
|
|||
|
\ polygon 17sep86we
|
|||
|
|
|||
|
zeichnet ein n-Eck mit den Eckpunkten (x1,y1) ... (xn,yn).
|
|||
|
|
|||
|
Clipping auswerten
|
|||
|
F<EFBFBD>llmuster <EFBFBD>bergeben
|
|||
|
|
|||
|
F<EFBFBD>llmustermaske
|
|||
|
und Anzahl der Planes <EFBFBD>bergeben
|
|||
|
Clipping-Window setzen
|
|||
|
|
|||
|
|
|||
|
|
|||
|
Anzahl der Ecken
|
|||
|
Eckpunkte ins ptsin-Array <EFBFBD>bernehmen
|
|||
|
D3 und D4 enthalten die Koordianten des gr<EFBFBD><EFBFBD>ten Punktes
|
|||
|
\ *** Block No. 35 Hexblock 23
|
|||
|
\ polygon forts. 17sep86we
|
|||
|
|
|||
|
f<EFBFBD>r die F<EFBFBD>llfunktion
|
|||
|
Werte <EFBFBD>bergeben und D3,D4 ggf updaten.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
ersten Punkt wiederholen, vereinfacht die <EFBFBD>bergabe
|
|||
|
|
|||
|
$A006 so oft aufrufen, bis das n-Eck vollst<EFBFBD>ndig gef<EFBFBD>llt ist.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
\ *** Block No. 36 Hexblock 24
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|