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137 lines
8.7 KiB
Plaintext
137 lines
8.7 KiB
Plaintext
Screen 0 not modified
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0 \\ documentation for dargon demo tcas20130106
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1 start the dragon with : <pos int> DRAG
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2 or with : <1 or -1> <pos int> DRAGON
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3
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4 DRAG clears the screen, defines the starting point and executes
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5 DRAGON.
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6 The variable STEPSIZE defines the size of steps between 1 and 3
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7 (larger values will produce grabage)
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8
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9 odd numbers as input values do not work
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10
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11 DDEMO is a loop executing the DRAGON demo which can be stopped
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12 with a keypress once the 2nd dragon is fully painted (it is
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13 recommended to press a key a little in advance)
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14
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15
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Screen 1 not modified
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0 \ dragon-loadscreen cas20130106
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1
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2 Onlyforth
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3
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4 \needs Graphics include line_a.fb
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5
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6 Onlyforth GEM also Graphics also
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7
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8 decimal
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9
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10 1 5 +thru
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Screen 2 not modified
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0 \ dragon s.2 03oct86we
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1
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2 Variable angle
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3 Variable stepsize 1 stepsize !
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4 Variable color 1 color !
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5 Variable xcood Variable ycood
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6
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Screen 3 not modified
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0 \ set_pixel 03oct86we
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1
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2 Label ?step
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3 stepsize pcrel) D2 move D1 tst 0<> IF D2 neg THEN rts
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4
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5 Code set_pixel
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6 xcood pcrel) D3 move ycood pcrel) D4 move
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7 angle pcrel) D0 move 1 # D0 asr D0 D1 move 1 D0 andi
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8 1 # D1 asr 1 D1 andi
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9 D0 tst 0= IF ?step bsr D2 D3 add D3 xcood R#) move THEN
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10 D0 tst 0<> IF ?step bsr D2 D4 add D4 ycood R#) move THEN
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11 D3 SP -) move D4 SP -) move color pcrel) SP -) move
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12 ;c: put_pixel ;
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Screen 4 not modified
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0 \ dragon s.3 03oct86we
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1
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2 Code turn ( n -- )
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3 angle pcrel) D0 move SP )+ D0 add D0 angle R#) move
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4 Next end-code
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5
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6 : dragon recursive ( stepw rec_tiefe -- )
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7 dup 0= IF 2drop set_pixel
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8 ELSE
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9 over turn
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10 1 over 1- dragon
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11 over 2* negate turn
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12 -1 over 1- dragon
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13 drop turn
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14 THEN ;
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15
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Screen 5 not modified
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0 \ dragon s.4 03oct86we
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1
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2 : drachen
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3 2 stepsize !
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4 100 xcood ! 200 ycood ! 1 14 dragon
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5 101 xcood ! 200 ycood ! 1 14 dragon
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6 100 xcood ! 201 ycood ! 1 14 dragon
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7 101 xcood ! 201 ycood ! 1 14 dragon
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8 1 stepsize ! ;
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9
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10 : schubs
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11 100 0 DO I 112 over - 400 272 2over >r 1+ r> 1-
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12 scr>scr LOOP ;
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Screen 6 not modified
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0 \ dragon s.5 03oct86we
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1
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2 : drag ( n -- ) page
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3 angle off 100 xcood ! 200 ycood !
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4 1 swap dragon ;
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5
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6 : ddemo
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7 16 drag schubs
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8 0 color ! 199 xcood ! 100 ycood ! 1 16 dragon
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9 1 color ! drachen ;
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0 \ 03oct86we
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