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added "double dabble" example
git-svn-id: https://svn.code.sf.net/p/acme-crossass/code-0/trunk@322 4df02467-bbd4-4a76-a152-e7ce94205b78
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@ -2,10 +2,13 @@ ASSEMBLER6502 = acme
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AS_FLAGS = -v9 -Wtype-mismatch
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RM = rm
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PROGS = c64misc.prg ddrv128.prg ddrv64.prg macedit.o trigono.o
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PROGS = c64doubledabble.prg c64misc.prg ddrv128.prg ddrv64.prg macedit.o trigono.o
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all: $(PROGS)
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c64doubledabble.prg: c64doubledabble.a
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$(ASSEMBLER6502) $(AS_FLAGS) --outfile c64doubledabble.prg --format cbm c64doubledabble.a
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c64misc.prg: c64misc.a
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$(ASSEMBLER6502) $(AS_FLAGS) --outfile c64misc.prg --format cbm c64misc.a
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86
examples/c64doubledabble.a
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86
examples/c64doubledabble.a
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@ -0,0 +1,86 @@
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;ACME 0.97
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; here's an implementation of the "double dabble" algorithm, a quick
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; and easy way to output integers as decimal digits.
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; in this example, the 24-bit value of the time variable TI is shown
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; on the screen as eight decimal digits, updated once per frame (every
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; once in a while there will be a glitch because the system interrupt
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; handler is not synchronized with the screen, to fix this is left as
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; an excercise to the reader).
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; the raster time used is indicated via changes of the border color.
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DIGITS = 8 ; three input bytes -> 24 bits -> max 16777216 -> we need eight digits
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!addr {
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byte = $fb ; buffers input byte during shifts
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ti_high = $a0 ; input data
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ti_med = $a1
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ti_low = $a2
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out = $0400 ; where to show output digits (big-endian!)
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raster = $d012 ; to sync with screen
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border = $d020 ; to show raster time
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}
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* = $0801
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!src "misc/basicstub.a"
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--- ; wait for lower border
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lda raster
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cmp #251
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bne ---
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inc border ; start "stop watch"
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jsr dd_clear ; clear output
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sei ; make sure TI is stable while we read it
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lda ti_low
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pha
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lda ti_med
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pha
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lda ti_high
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cli ; re-allow irq
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jsr dd_process_A ; process high byte
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pla ; restore medium byte
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jsr dd_process_A
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pla ; restore low byte
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jsr dd_process_A
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jsr dd_result ; convert result from 0..9 values to '0'..'9' characters
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dec border ; stop "stop watch"
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jmp ---
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dd_clear ; clear result bytes
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ldx #DIGITS - 1
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lda #0
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--- sta out, x
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dex
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bpl ---
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rts
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dd_result ; convert result bytes to ascii digits
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ldx #DIGITS - 1
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--- lda out, x
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ora #$30
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sta out, x
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dex
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bpl ---
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rts
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dd_process_A ; process eight bits
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; use the zero-means-empty trick so we do not need a bit counter:
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sec ; create "marker bit"
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rol ; push into A, now C = data bit
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sta byte ; remember for later
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; here's how to process a bit:
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; "out" holds digits (0..9, not '0'..'9'),
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; but in big-endian order (for screen output).
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; the new bit is in C:
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next_bit ldx #DIGITS - 1 ; loop over output digits
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next_digit ldy out, x ; now Y = 0..9 (old value)
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lda table, y ; now A = 0/1/2/3/4/128/129/130/131/132
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rol ; now A = 0..9 (new value), bit for next digit in C
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sta out, x ; update digit
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dex
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bpl next_digit
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;clc ; only needed if overflow possible
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rol byte ; get next data bit
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bne next_bit
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; byte is empty (C is 1, but that's the marker bit)
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rts
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table
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!by 0, 1, 2, 3, 4, $80, $81, $82, $83, $84
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BIN
examples/c64doubledabble.exp
Normal file
BIN
examples/c64doubledabble.exp
Normal file
Binary file not shown.
Binary file not shown.
@ -3,7 +3,7 @@
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;* = $0801 ; c64
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;* = $1001 ; c16/+4
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;* = $1c01 ; c128
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!wo line2, 2020 ; link pointer and line number
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!wo line2, 2021 ; link pointer and line number
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!by $9e, ' ' ; "sys "
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!by '0' + entry % 10000 / 1000
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!by '0' + entry % 1000 / 100
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