From 66e354961c659bf7466542d577f0bf16811bb875 Mon Sep 17 00:00:00 2001 From: Alex Thissen Date: Fri, 29 Dec 2023 22:48:36 +0100 Subject: [PATCH] Missed some tabs --- asminc/lynx.inc | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/asminc/lynx.inc b/asminc/lynx.inc index 198af415b..5ae17f6ef 100644 --- a/asminc/lynx.inc +++ b/asminc/lynx.inc @@ -95,22 +95,22 @@ VFLIP = %00010000 TYPE_SHADOW = %00000111 TYPE_XOR = %00000110 TYPE_NONCOLL = %00000101 ; Non-colliding -TYPE_NORMAL = %00000100 -TYPE_BOUNDARY = %00000011 +TYPE_NORMAL = %00000100 +TYPE_BOUNDARY = %00000011 TYPE_BSHADOW = %00000010 ; Background shadow TYPE_BACKNONCOLL = %00000001 ; Background non-colliding -TYPE_BACKGROUND = %00000000 +TYPE_BACKGROUND = %00000000 SPRCTL1 = $FC81 LITERAL = %10000000 PACKED = %00000000 -ALGO3 = %01000000 ; Broken, do not set this bit! +ALGO3 = %01000000 ; Broken, do not set this bit! ; Sprite reload mask definitions RELOAD_MASK = %00110000 -RENONE = %00000000 ; Reload nothing -REHV = %00010000 ; Reload hsize, vsize -REHVS = %00100000 ; Reload hsize, vsize, stretch -REHVST = %00110000 ; Reload hsize, vsize, stretch, tilt +RENONE = %00000000 ; Reload nothing +REHV = %00010000 ; Reload hsize, vsize +REHVS = %00100000 ; Reload hsize, vsize, stretch +REHVST = %00110000 ; Reload hsize, vsize, stretch, tilt ; More sprite control 1 bit definitions REUSEPAL = %00001000 SKIP = %00000100