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Replaced magic numbers with symbolic constants.
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@ -12,6 +12,10 @@
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.include "osic1p.inc"
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.include "osic1p.inc"
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.include "extzp.inc"
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.include "extzp.inc"
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FIRSTVISC = $85 ; Offset of first visible character in video RAM
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LINEDIST = $20 ; Offset in video RAM between two lines
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BLOCKSIZE = $100 ; Size of block to scroll
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_cputcxy:
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_cputcxy:
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pha ; Save C
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pha ; Save C
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jsr popa ; Get Y
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jsr popa ; Get Y
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@ -37,7 +41,7 @@ cputdirect:
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advance:
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advance:
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cpy #(SCR_WIDTH - 1)
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cpy #(SCR_WIDTH - 1)
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bne L3
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bne L3
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jsr newline ; new line
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jsr newline ; New line
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ldy #$FF ; + cr
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ldy #$FF ; + cr
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L3: iny
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L3: iny
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sty CURS_X
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sty CURS_X
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@ -46,22 +50,22 @@ L3: iny
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newline:
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newline:
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inc CURS_Y
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inc CURS_Y
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lda CURS_Y
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lda CURS_Y
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cmp #SCR_HEIGHT ; screen height
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cmp #SCR_HEIGHT ; Screen height
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bne plot
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bne plot
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dec CURS_Y ; bottom of screen reached, scroll
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dec CURS_Y ; Bottom of screen reached, scroll
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ldx #0
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ldx #0
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scroll: lda SCRNBASE+$00A5,x
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scroll:
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sta SCRNBASE+$0085,x
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.repeat 3, I ; Scroll screen in three blocks of size
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lda SCRNBASE+$01A5,x
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; BLOCKSIZE
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sta SCRNBASE+$0185,x
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lda SCRNBASE+(I*BLOCKSIZE)+FIRSTVISC+LINEDIST,x
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lda SCRNBASE+$02A5,x
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sta SCRNBASE+(I*BLOCKSIZE)+FIRSTVISC,x
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sta SCRNBASE+$0285,x
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.endrepeat
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inx
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inx
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bne scroll
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bne scroll
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lda #' ' ; Clear bottom line of screen
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lda #' ' ; Clear bottom line of screen
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bottom:
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bottom:
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sta SCRNBASE+$0385,x
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sta SCRNBASE+(3*BLOCKSIZE)+FIRSTVISC,x
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inx
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inx
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cpx #SCR_WIDTH
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cpx #SCR_WIDTH
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bne bottom
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bne bottom
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