/*****************************************************************************/ /* */ /* color.h */ /* */ /* Color definition for the sp65 sprite and bitmap utility */ /* */ /* */ /* */ /* (C) 2012, Ullrich von Bassewitz */ /* Roemerstrasse 52 */ /* D-70794 Filderstadt */ /* EMail: uz@cc65.org */ /* */ /* */ /* This software is provided 'as-is', without any expressed or implied */ /* warranty. In no event will the authors be held liable for any damages */ /* arising from the use of this software. */ /* */ /* Permission is granted to anyone to use this software for any purpose, */ /* including commercial applications, and to alter it and redistribute it */ /* freely, subject to the following restrictions: */ /* */ /* 1. The origin of this software must not be misrepresented; you must not */ /* claim that you wrote the original software. If you use this software */ /* in a product, an acknowledgment in the product documentation would be */ /* appreciated but is not required. */ /* 2. Altered source versions must be plainly marked as such, and must not */ /* be misrepresented as being the original software. */ /* 3. This notice may not be removed or altered from any source */ /* distribution. */ /* */ /*****************************************************************************/ #ifndef COLOR_H #define COLOR_H /*****************************************************************************/ /* Data */ /*****************************************************************************/ /* Color structure */ typedef struct Color Color; struct Color { unsigned char R; unsigned char G; unsigned char B; unsigned char A; }; /*****************************************************************************/ /* Code */ /*****************************************************************************/ #if defined(HAVE_INLINE) INLINE Color RGB (unsigned char R, unsigned char G, unsigned char B) /* Generate a color value */ { Color C; C.R = R; C.G = G; C.B = B; C.A = 0; return C; } INLINE Color RGBA (unsigned char R, unsigned char G, unsigned char B, unsigned char A) /* Generate a color value */ { Color C; C.R = R; C.G = G; C.B = B; C.A = A; return C; } #else Color RGB (unsigned char R, unsigned char G, unsigned char B); /* Generate a color value */ Color RGBA (unsigned char R, unsigned char G, unsigned char B, unsigned char A); /* Generate a color value */ #endif /* End of color.h */ #endif