; VIC sprite data for the mouse pointer (an arrow)

        .export         _mouse_def_pointershape


.segment        "ONCE"

_mouse_def_pointershape:

        .byte       %11111110, %00000000, %00000000
        .byte       %11111100, %00000000, %00000000
        .byte       %11111000, %00000000, %00000000
        .byte       %11111100, %00000000, %00000000
        .byte       %11011110, %00000000, %00000000
        .byte       %10001111, %00000000, %00000000
        .byte       %00000111, %10000000, %00000000
        .byte       %00000011, %11000000, %00000000
        .byte       %00000001, %11100000, %00000000
        .byte       %00000000, %11110000, %00000000
        .byte       %00000000, %01111000, %00000000
        .byte       %00000000, %00111000, %00000000
        .byte       %00000000, %00000000, %00000000
        .byte       %00000000, %00000000, %00000000
        .byte       %00000000, %00000000, %00000000
        .byte       %00000000, %00000000, %00000000
        .byte       %00000000, %00000000, %00000000
        .byte       %00000000, %00000000, %00000000
        .byte       %00000000, %00000000, %00000000
        .byte       %00000000, %00000000, %00000000
        .byte       %00000000, %00000000, %00000000