/* * atari.h * * Contributing authors: * Mark Keates * Freddy Offenga * Christian Groessler */ #ifndef _ATARI_H #define _ATARI_H /* Characters codes */ #define CH_DEL 0xFE #define CH_ESC 0x1B #define CH_CURS_UP 28 #define CH_CURS_DOWN 29 #define CH_CURS_LEFT 30 #define CH_CURS_RIGHT 31 #define CH_TAB 0x7F /* tabulator */ #define CH_EOL 0x0B /* end-of-line marker */ #define CH_CLR 0x7D /* clear screen */ #define CH_BEL 0xFD /* bell */ #define CH_RUBOUT 0x7E /* back space (rubout) */ #define CH_DELLINE 0x9C /* delete line */ #define CH_INSLINE 0x9D /* insert line */ /* These are defined to be Atari + NumberKey */ #define CH_F1 177 #define CH_F2 178 #define CH_F3 179 #define CH_F4 180 #define CH_F5 181 #define CH_F6 182 #define CH_F7 183 #define CH_F8 184 #define CH_F9 185 #define CH_F10 176 #define CH_ULCORNER 0x11 #define CH_URCORNER 0x05 #define CH_LLCORNER 0x1A #define CH_LRCORNER 0x03 #define CH_TTEE 0x17 #define CH_BTEE 0x18 #define CH_LTEE 0x01 #define CH_RTEE 0x04 #define CH_CROSS 0x19 #define CH_HLINE 0x12 #define CH_VLINE 0x16 /* color defines */ /* make GTIA color value */ #define _gtia_mkcolor(hue,lum) (((hue) << 4) | ((lum) << 1)) /* luminance values go from 0 (black) to 7 (white) */ /* hue values */ #define HUE_GREY 0 #define HUE_GOLD 1 #define HUE_GOLDORANGE 2 #define HUE_REDORANGE 3 #define HUE_ORANGE 4 #define HUE_MAGENTA 5 #define HUE_PURPLE 6 #define HUE_BLUE 7 #define HUE_BLUE2 8 #define HUE_CYAN 9 #define HUE_BLUEGREEN 10 #define HUE_BLUEGREEN2 11 #define HUE_GREEN 12 #define HUE_YELLOWGREEN 13 #define HUE_YELLOW 14 #define HUE_YELLOWRED 15 /* Color defines, similar to c64 colors */ #define COLOR_BLACK _gtia_mkcolor(HUE_GREY,0) #define COLOR_WHITE _gtia_mkcolor(HUE_GREY,7) #define COLOR_RED _gtia_mkcolor(HUE_REDORANGE,1) #define COLOR_CYAN _gtia_mkcolor(HUE_CYAN,3) #define COLOR_VIOLET _gtia_mkcolor(HUE_PURPLE,4) #define COLOR_GREEN _gtia_mkcolor(HUE_GREEN,2) #define COLOR_BLUE _gtia_mkcolor(HUE_BLUE,2) #define COLOR_YELLOW _gtia_mkcolor(HUE_YELLOW,7) #define COLOR_ORANGE _gtia_mkcolor(HUE_ORANGE,5) #define COLOR_BROWN _gtia_mkcolor(HUE_YELLOW,2) #define COLOR_LIGHTRED _gtia_mkcolor(HUE_REDORANGE,6) #define COLOR_GRAY1 _gtia_mkcolor(HUE_GREY,2) #define COLOR_GRAY2 _gtia_mkcolor(HUE_GREY,3) #define COLOR_LIGHTGREEN _gtia_mkcolor(HUE_GREEN,6) #define COLOR_LIGHTBLUE _gtia_mkcolor(HUE_BLUE,6) #define COLOR_GRAY3 _gtia_mkcolor(HUE_GREY,5) /* color register functions */ extern void __fastcall__ setcolor (unsigned char color_reg, unsigned char hue, unsigned char luminace); extern void __fastcall__ setcolor_low (unsigned char color_reg, unsigned char color_value); extern unsigned char __fastcall__ getcolor (unsigned char color_reg); /* Define hardware */ #include <_gtia.h> #define GTIA (*(struct __gtia_write*)0xD000) #define GTIA (*(struct __gtia_read*)0xD000) #include <_pbi.h> #include <_pokey.h> #define POKEY (*(struct __pokey_write*)0xD200) #define POKEY (*(struct __pokey_read*)0xD200) #include <_pia.h> #define PIA (*(struct __pia*)0xD300) #include <_antic.h> #define ANTIC (*(struct __antic*)0xD400) /* End of atari.h */ #endif