/*****************************************************************************/ /* */ /* nes.h */ /* */ /* NES system specific definitions */ /* */ /* */ /* */ /* (C) 2002-2003 Groepaz/Hitmen */ /* */ /* */ /* This software is provided 'as-is', without any expressed or implied */ /* warranty. In no event will the authors be held liable for any damages */ /* arising from the use of this software. */ /* */ /* Permission is granted to anyone to use this software for any purpose, */ /* including commercial applications, and to alter it and redistribute it */ /* freely, subject to the following restrictions: */ /* */ /* 1. The origin of this software must not be misrepresented; you must not */ /* claim that you wrote the original software. If you use this software */ /* in a product, an acknowledgment in the product documentation would be */ /* appreciated but is not required. */ /* 2. Altered source versions must be plainly marked as such, and must not */ /* be misrepresented as being the original software. */ /* 3. This notice may not be removed or altered from any source */ /* distribution. */ /* */ /*****************************************************************************/ #ifndef _NES_H #define _NES_H /* Check for errors */ #if !defined(__NES__) # error This module may only be used when compiling for the NES! #endif /* Key and character defines */ #define CH_ENTER '\n' #define CH_CURS_UP 0x01 #define CH_CURS_DOWN 0x02 #define CH_CURS_LEFT 0x03 #define CH_CURS_RIGHT 0x04 #define CH_ESC 8 #define CH_DEL 20 #define CH_CROSS 0x10 #define CH_RTEE 0x17 #define CH_LTEE 0x0f #define CH_TTEE 0x16 #define CH_BTEE 0x15 #define CH_HLINE 0x0b #define CH_VLINE 0x0e #define CH_ULCORNER 0x14 #define CH_URCORNER 0x12 #define CH_LLCORNER 0x11 #define CH_LRCORNER 0x08 #define CH_PI 0x05 /* Color defines */ #define COLOR_BLACK 0x00 #define COLOR_WHITE 0x01 #define COLOR_RED 0x02 #define COLOR_CYAN 0x03 #define COLOR_VIOLET 0x04 #define COLOR_GREEN 0x05 #define COLOR_BLUE 0x06 #define COLOR_YELLOW 0x07 #define COLOR_ORANGE 0x08 #define COLOR_BROWN 0x09 #define COLOR_LIGHTRED 0x0A #define COLOR_GRAY1 0x0B #define COLOR_GRAY2 0x0C #define COLOR_LIGHTGREEN 0x0D #define COLOR_LIGHTBLUE 0x0E #define COLOR_GRAY3 0x0F void __fastcall__ waitvblank (void); /* Wait for the vertical blanking */ /* End of nes.h */ #endif