; ; Standard joystick driver for the Commodore 510 (aka P500). May be used ; multiple times when linked to the statically application. ; ; Ullrich von Bassewitz, 2003-02-16 ; .include "zeropage.inc" .include "extzp.inc" .include "joy-kernel.inc" .include "joy-error.inc" .include "cbm510.inc" .macpack generic ; ------------------------------------------------------------------------ ; Header. Includes jump table .segment "JUMPTABLE" ; Driver signature .byte $6A, $6F, $79 ; "joy" .byte $00 ; Driver API version number ; Button state masks (8 values) .byte $01 ; JOY_UP .byte $02 ; JOY_DOWN .byte $04 ; JOY_LEFT .byte $08 ; JOY_RIGHT .byte $10 ; JOY_FIRE .byte $00 ; Future expansion .byte $00 ; Future expansion .byte $00 ; Future expansion ; Jump table. .word INSTALL .word UNINSTALL .word COUNT .word READ ; ------------------------------------------------------------------------ ; Constants JOY_COUNT = 2 ; Number of joysticks we support ; ------------------------------------------------------------------------ ; Data. .code ; ------------------------------------------------------------------------ ; INSTALL routine. Is called after the driver is loaded into memory. If ; possible, check if the hardware is present and determine the amount of ; memory available. ; Must return an JOY_ERR_xx code in a/x. ; INSTALL: lda #JOY_ERR_OK ; rts ; Run into UNINSTALL instead ; ------------------------------------------------------------------------ ; UNINSTALL routine. Is called before the driver is removed from memory. ; Can do cleanup or whatever. Must not return anything. ; UNINSTALL: rts ; ------------------------------------------------------------------------ ; COUNT: Return the total number of available joysticks in a/x. ; COUNT: lda #JOY_COUNT rts ; ------------------------------------------------------------------------ ; READ: Read a particular joystick passed in A. ; READ: ldx #$0F ; Switch to the system bank stx IndReg tax ; Save joystick number ; Get the direction bits ldy #CIA_PRB lda (cia2),y ; Read joystick inputs sta tmp1 ; Get the fire bits ldy #CIA_PRA lda (cia2),y ; Make the result value cpx #$00 ; Joystick 0? bne @L1 ; Jump if no ; Joystick 1, fire is in bit 6, direction in bit 0-3 asl a jmp @L2 ; Joystick 2, fire is in bit 7, direction in bit 5-7 @L1: ldx #$00 ; High byte of return value lsr tmp1 lsr tmp1 lsr tmp1 lsr tmp1 ; Mask the relavant bits, get the fire bit @L2: asl a ; Fire bit into carry lda tmp1 and #$0F bcc @L3 ora #$10 @L3: eor #$1F ; All bits are inverted ; Switch back to the execution bank and return the joystick mask in a/x ldy ExecReg sty IndReg rts