/*****************************************************************************/ /* */ /* vic2sprite.c */ /* */ /* VICII sprite format backend for the sp65 sprite and bitmap utility */ /* */ /* */ /* */ /* (C) 2012, Ullrich von Bassewitz */ /* Roemerstrasse 52 */ /* D-70794 Filderstadt */ /* EMail: uz@cc65.org */ /* */ /* */ /* This software is provided 'as-is', without any expressed or implied */ /* warranty. In no event will the authors be held liable for any damages */ /* arising from the use of this software. */ /* */ /* Permission is granted to anyone to use this software for any purpose, */ /* including commercial applications, and to alter it and redistribute it */ /* freely, subject to the following restrictions: */ /* */ /* 1. The origin of this software must not be misrepresented; you must not */ /* claim that you wrote the original software. If you use this software */ /* in a product, an acknowledgment in the product documentation would be */ /* appreciated but is not required. */ /* 2. Altered source versions must be plainly marked as such, and must not */ /* be misrepresented as being the original software. */ /* 3. This notice may not be removed or altered from any source */ /* distribution. */ /* */ /*****************************************************************************/ /* common */ #include "attrib.h" #include "print.h" /* sp65 */ #include "attr.h" #include "error.h" #include "vic2sprite.h" /*****************************************************************************/ /* Data */ /*****************************************************************************/ /* Sprite mode */ enum Mode { smAuto, smHighRes, smMultiColor }; /* Size of a sprite */ #define WIDTH_HR 24U #define WIDTH_MC 12U #define HEIGHT 21U /*****************************************************************************/ /* Code */ /*****************************************************************************/ static enum Mode GetMode (const Collection* A) /* Return the sprite mode from the attribute collection A */ { /* Check for a mode attribute */ const char* Mode = GetAttrVal (A, "mode"); if (Mode) { if (strcmp (Mode, "highres") == 0) { return smHighRes; } else if (strcmp (Mode, "multicolor") == 0) { return smMultiColor; } else { Error ("Invalid value for attribute 'mode'"); } } return smAuto; } StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A) /* Generate binary output in VICII sprite format for the bitmap B. The output ** is stored in a string buffer (which is actually a dynamic char array) and ** returned. */ { enum Mode M; StrBuf* D; unsigned X, Y; /* Output the image properties */ Print (stdout, 1, "Image is %ux%u with %u colors%s\n", GetBitmapWidth (B), GetBitmapHeight (B), GetBitmapColors (B), BitmapIsIndexed (B)? " (indexed)" : ""); /* Get the sprite mode */ M = GetMode (A); /* Check the height of the bitmap */ if (GetBitmapHeight (B) != HEIGHT) { Error ("Invalid bitmap height (%u) for conversion to vic2 sprite", GetBitmapHeight (B)); } /* If the mode wasn't given, determine it from the image properties */ if (M == smAuto) { switch (GetBitmapWidth (B)) { case WIDTH_HR: M = smHighRes; break; case WIDTH_MC: M = smMultiColor; break; default: Error ("Cannot determine mode from image properties"); } } /* Now check if mode and the image properties match */ if (M == smMultiColor) { if (GetBitmapWidth (B) != WIDTH_MC || GetBitmapColors (B) > 4) { Error ("Invalid image properties for multicolor sprite"); } } else { if (GetBitmapWidth (B) != WIDTH_HR || GetBitmapColors (B) > 2) { Error ("Invalid image properties for highres sprite"); } } /* Create the output buffer and resize it to the required size. */ D = NewStrBuf (); SB_Realloc (D, 63); /* Convert the image */ for (Y = 0; Y < HEIGHT; ++Y) { unsigned char V = 0; if (M == smHighRes) { for (X = 0; X < WIDTH_HR; ++X) { /* Fetch next bit into byte buffer */ V = (V << 1) | (GetPixel (B, X, Y).Index & 0x01); /* Store full bytes into the output buffer */ if ((X & 0x07) == 0x07) { SB_AppendChar (D, V); V = 0; } } } else { for (X = 0; X < WIDTH_MC; ++X) { /* Fetch next bit into byte buffer */ V = (V << 2) | (GetPixel (B, X, Y).Index & 0x03); /* Store full bytes into the output buffer */ if ((X & 0x03) == 0x03) { SB_AppendChar (D, V); V = 0; } } } } /* Return the converted bitmap */ return D; }