; ; Groepaz/Hitmen, 11.10.2015 ; ; high level implementation for the soft80 implementation ; ; char cgetc (void); ; .export soft80_cgetc .import soft80_internal_cellcolor, soft80_internal_cursorxlsb .import cursor .importzp tmp1 .include "cbm_kernal.inc" .include "c64.inc" .include "soft80.inc" soft80_cgetc: lda KEY_COUNT ; Get number of characters bne @L3 ; Jump if there are already chars waiting sec jsr invertcursor ; set cursor on or off accordingly @L1: lda KEY_COUNT ; wait for key beq @L1 clc jsr invertcursor ; set cursor on or off accordingly @L3: jsr KBDREAD ; Read char and return in A ldx #0 rts ; Switch the cursor on or off (invert) invertcursor: lda cursor bne @invert rts @invert: sei lda $01 ; enable RAM under I/O pha lda #$34 sta $01 ; do not use soft80_putcolor here to make sure the cursor is always ; shown using the current textcolor without disturbing the "color voodoo" ; in soft80_cputc ldy #0 bcs @set ; restore old value lda tmp1 bcc @lp0 @set: ; save old value lda (CRAM_PTR),y ; vram sta tmp1 lda soft80_internal_cellcolor @lp0: sta (CRAM_PTR),y ; vram ldx soft80_internal_cursorxlsb ldy #7 @lp1: lda (SCREEN_PTR),y eor nibble,x sta (SCREEN_PTR),y dey bpl @lp1 pla sta $01 ; enable I/O cli rts .rodata nibble: .byte $f0, $0f ;------------------------------------------------------------------------------- ; force the init constructor to be imported .import soft80_init conio_init = soft80_init