/*****************************************************************************/
/*                                                                           */
/*				    mouse.h				     */
/*                                                                           */
/*				   Mouse API				     */
/*                                                                           */
/*                                                                           */
/*                                                                           */
/* (C) 1999-2001 Ullrich von Bassewitz                                       */
/*               Wacholderweg 14                                             */
/*               D-70597 Stuttgart                                           */
/* EMail:        uz@musoftware.de                                            */
/*                                                                           */
/*                                                                           */
/* This software is provided 'as-is', without any expressed or implied       */
/* warranty.  In no event will the authors be held liable for any damages    */
/* arising from the use of this software.                                    */
/*                                                                           */
/* Permission is granted to anyone to use this software for any purpose,     */
/* including commercial applications, and to alter it and redistribute it    */
/* freely, subject to the following restrictions:                            */
/*                                                                           */
/* 1. The origin of this software must not be misrepresented; you must not   */
/*    claim that you wrote the original software. If you use this software   */
/*    in a product, an acknowledgment in the product documentation would be  */
/*    appreciated but is not required.                                       */
/* 2. Altered source versions must be plainly marked as such, and must not   */
/*    be misrepresented as being the original software.                      */
/* 3. This notice may not be removed or altered from any source              */
/*    distribution.                                                          */
/*                                                                           */
/*****************************************************************************/



#ifndef _MOUSE_H
#define _MOUSE_H



/* Define __MOUSE__ for systems that support a mouse */
#if defined(__ATARI__) || defined(__C64__) || defined(__C128__) || defined(__CBM510__) || defined(__GEOS__)
#  define __MOUSE__
#else
#  error The target system does not support a mouse!
# endif



/*****************************************************************************/
/* 	      			  Definitions	     			     */
/*****************************************************************************/



/* The different mouse types */
#define MOUSE_TRAKBALL 		0
#define MOUSE_ST		1
#define MOUSE_AMIGA		2
#define MOUSE_CBM1351  	        3      /* 1351 mouse */

/* Mouse button masks */
#define MOUSE_BTN_LEFT	     0x10
#define MOUSE_BTN_RIGHT      0x01

/* Structure containing the mouse coordinates */
struct mouse_pos {
    int x;
    int y;
};

/* Structure containing information about the mouse */
struct mouse_info {
    struct mouse_pos    pos;           /* Mouse position */
    unsigned char       buttons;       /* Mouse button mask */
};



/*****************************************************************************/
/* 	      			   Functions	     			     */
/*****************************************************************************/



unsigned char __fastcall__ mouse_init (unsigned char type);
/* Setup the mouse interrupt handler. The mouse routines will use a predefined
 * system resource for the mouse port and mouse cursor:
 *     C64:      Port #0, Sprite #0
 *     C128:     Port #0, Sprite #0
 *     GEOS:     System defined port, Sprite #0
 *     Atari:    Port #0, PM #0
 * However, the mouse routines will not initialize this cursor or set a
 * specific shape - this is platform dependent and up to the user program.
 * The mouse cursor is moved if the mouse is moved (provided that the mouse
 * cursor is visible), and switched on and off in the show and hide functions.
 * The type parameter is needed on some systems to determine the type of
 * the mouse connected to the given port, on others it is ignored.
 * After calling this function, the mouse is invisble, the cursor is placed
 * at 0/0 (upper left corner), and the bounding box is reset to cover the
 * whole screen. Call mouse_show once to make the mouse cursor visible.
 * The function will return zero if a mouse was not found and a non zero
 * value if the mouse was found and initialized (or if there is no way to
 * detect a mouse reliably).
 */

void __fastcall__ mouse_done (void);
/* Disable the mouse, remove the interrupt handler. This function MUST be
 * called before terminating the program, otherwise odd things may happen.
 * If in doubt, install an exit handler (using atexit) that calls this
 * function.
 */

void __fastcall__ mouse_hide (void);
/* Hide the mouse. This function doesn't do anything visible if no sprite is
 * used. The function manages a counter and may be called more than once.
 * For each call to mouse_hide there must be a call to mouse_show to make
 * the mouse visible again.
 */

void __fastcall__ mouse_show (void);
/* Show the mouse. This function doesn't do anything visible if no sprite is
 * used. See mouse_hide for more information.
 */

void __fastcall__ mouse_box (int minx, int miny, int maxx, int maxy);
/* Set the bounding box for the mouse pointer movement. The mouse X and Y
 * coordinates will never go outside the given box.
 * NOTE: The function does *not* check if the mouse is currently inside the
 * given margins. The proper way to use this function therefore is:
 *
 * 	- Hide the mouse
 * 	- Set the bounding box
 * 	- Place the mouse at the desired position
 * 	- Show the mouse again.
 *
 * NOTE2: When setting the box to something that is larger than the actual
 * screen, the positioning of the mouse cursor will fail. If such margins
 * are really what you want, you have to use your own cursor routines.
 */

void __fastcall__ mouse_move (int x, int y);
/* Set the mouse cursor to the given position. If a mouse cursor is defined
 * and currently visible, the mouse cursor is also moved.
 * NOTE: This function does not check if the given position is valid and
 * inside the bounding box.
 */

unsigned char __fastcall__ mouse_buttons (void);
/* Return a bit mask encoding the states of the mouse buttons. Use the
 * MOUSE_BTN_XXX flags to decode a specific button.
 */

void __fastcall__ mouse_pos (struct mouse_pos* pos);
/* Return the current mouse position */

void __fastcall__ mouse_info (struct mouse_info* info);
/* Return the state of the mouse buttons and the position of the mouse */



/* End of mouse.h */
#endif