/* !!DESCRIPTION!! C-Manual Chapter 7.2: Unary Operators !!ORIGIN!! LCC 4.1 Testsuite !!LICENCE!! own, freely distributeable for non-profit. read CPYRIGHT.LCC */ #include "common.h" struct defs { int cbits; /* No. of bits per char */ int ibits; /* int */ int sbits; /* short */ int lbits; /* long */ int ubits; /* unsigned */ int fbits; /* float */ int dbits; /* double */ #ifndef NO_FLOATS float fprec; /* Smallest number that can be */ float dprec; /* significantly added to 1. */ #endif int flgs; /* Print return codes, by section */ int flgm; /* Announce machine dependencies */ int flgd; /* give explicit diagnostics */ int flgl; /* Report local return codes. */ int rrc; /* recent return code */ int crc; /* Cumulative return code */ char rfs[8]; /* Return from section */ }; int lbits; /* long */ int ubits; /* unsigned */ int fbits; /* float */ int dbits; /* double */ #ifndef NO_FLOATS float fprec; /* Smallest number that can be */ float dprec; /* significantly added to 1. */ #endif int flgs; /* Print return codes, by section */ int flgm; /* Announce machine dependencies */ int flgd; /* give explicit diagnostics */ int flgl; /* Report local return codes. */ int rrc; /* recent return code */ int crc; /* Cumulative return code */ char rfs[8]; /* Return from section */ #define CQ26_INCLUDED /* section s26, which pokes around at the hardware trying to figure out the characteristics of the machine that it is running on, saves information that is subsequently used by sections s626, s72, and s757. If this program is to be broken up into smallish pieces, say for running on a microcomputer, take care to see that s26 is called before calling any of the latter three sections. */ /* 2.6 Hardware Characteristics */ #ifndef NO_OLD_FUNC_DECL s26(pd0) struct defs *pd0; { #else s26(struct defs *pd0) { #endif static char qs26[8] = "s26 "; char *ps, *pt; char c0, c1; #ifndef NO_FLOATS float temp, one, delta; double tempd, oned; #endif static char s[] = "%3d bits in %ss.\n"; static char s2[] = "%e is the least number that can be added to 1. (%s).\n"; ps = qs26; pt = pd0->rfs; while(*pt++ = *ps++); /* Here, we shake the machinery a little to see what falls out. First, we find out how many bits are in a char. */ pd0->cbits = 0; c0 = 0; c1 = 1; while(c0 != c1) { c1 = c1<<1; pd0->cbits = pd0->cbits+1; } /* That information lets us determine the size of everything else. */ pd0->ibits = pd0->cbits * sizeof(int); pd0->sbits = pd0->cbits * sizeof(short); pd0->lbits = pd0->cbits * sizeof(long); pd0->ubits = pd0->cbits * sizeof(unsigned); #ifndef NO_FLOATS pd0->fbits = pd0->cbits * sizeof(float); pd0->dbits = pd0->cbits * sizeof(double); #endif /* We have now almost reconstructed the table in section 2.6, the exception being the range of the floating point hardware. Now there are just so many ways to conjure up a floating point representation system that it's damned near impossible to guess what's going on by writing a program to interpret bit patterns. Further, the information isn't all that useful, if we consider the fact that machines that won't handle numbers between 10**30 and 10**-30 are very hard to find, and that people playing with numbers outside that range have a lot more to worry about than just the capacity of the characteristic. A much more useful measure is the precision, which can be ex- pressed in terms of the smallest number that can be added to 1. without loss of significance. We calculate that here, for float and double. */ #ifndef NO_FLOATS one = 1.; delta = 1.; temp = 0.; while(temp != one) { temp = one+delta; delta = delta/2.; } pd0->fprec = delta * 4.; oned = 1.; delta = 1.; tempd = 0.; while(tempd != oned) { tempd = oned+delta; delta = delta/2.; } pd0->dprec = delta * 4.; #endif /* Now, if anyone's interested, we publish the results. */ #ifndef CQ26_INCLUDED if(pd0->flgm != 0) { printf(s,pd0->cbits,"char"); printf(s,pd0->ibits,"int"); printf(s,pd0->sbits,"short"); printf(s,pd0->lbits,"long"); printf(s,pd0->ubits,"unsigned"); printf(s,pd0->fbits,"float"); printf(s,pd0->dbits,"double"); #ifndef NO_FLOATS printf(s2,pd0->fprec,"float"); printf(s2,pd0->dprec,"double"); #else printf("NO_FLOATS\n"); #endif } #endif /* Since we are only exploring and perhaps reporting, but not testing any features, we cannot return an error code. */ return 0; } #ifndef NO_OLD_FUNC_DECL s72(pd0) /* 7.2 Unary operators */ struct defs *pd0; { #else int s72(struct defs *pd0){ #endif static char s72er[] = "s72,er%d\n"; static char qs72[8] = "s72 "; int rc; char *ps, *pt; int k, j, i, lrc; char c; short s; long l; unsigned u; #ifndef NO_FLOATS double d; float f; #else signed d; signed f; #endif ps = qs72; pt = pd0->rfs; rc = 0; while (*pt++ = *ps++); /* The *, denoting indirection, and the &, denoting a pointer, are duals of each other, and ought to behave as such... */ k = 2; if(*&*&k != 2){ rc = rc+1; printf(s72er,1); } /* The unary minus has the conventional meaning. */ if(k+(-k) != 0){ rc = rc+2; printf(s72er,2); } /* The negation operator (!) has been thoroughly checked out, perhaps more thoroughly than any of the others. The ~ oper- ator gets us a ones complement. */ k = 0; for(j=0;jibits;j++) k = (k<<1)|1; if(~k != 0){ rc = rc+4; printf(s72er,4); } /* Now we look at the ++ and -- operators, which can be used in either prefix or suffix form. With side effects they're loaded. */ k = 5; if( ++k != 6 || --k != 5 || k++ != 5 || k-- != 6 || k != 5 ){ rc = rc+8; printf(s72er,8); } /* An expression preceded by the parenthesised name of a data type causes conversion of the value of the expression to the named type. This construction is called a cast. Here, we check to see that all of the possible casts and their simple combinations are accepted by the compiler, and that they all produce a correct result for this sample of size one. */ c = 26; l = 26; s = 26; u = 26; i = 26; #ifndef NO_FLOATS f = 26.; d = 26.; #else f = 26; d = 26; #endif lrc = 0; if( (char)s != 26 || (char)i != 26 || (char)l != 26 || (char)u != 26 || (char)f != 26 || (char)d != 26 ) lrc = lrc+1; if( (short)c != 26 || (short)i != 26 || (short)l != 26 || (short)u != 26 || (short)f != 26 || (short)d != 26) lrc = lrc+2; if( (int)c != 26 || (int)s != 26 || (int)l != 26 || (int)u != 26 || (int)f != 26 || (int)d != 26 ) lrc = lrc+4; if( (long)c != 26 || (long)s != 26 || (long)i != 26 || (long)u != 26 || (long)f != 26 || (long)d != 26 ) lrc = lrc+8; if( (unsigned)c != 26 || (unsigned)s != 26 || (unsigned)i != 26 || (unsigned)l != 26 || (unsigned)f != 26 || (unsigned)d != 26 ) lrc = lrc+16; #ifndef NO_FLOATS if( (float)c != 26. || (float)s != 26. || (float)i != 26. || (float)l != 26. || (float)u != 26. || (float)d != 26. ) lrc = lrc+32; if( (double)c != 26. || (double)s != 26. || (double)i != 26. || (double)l != 26. || (double)u != 26. || (double)f != 26. ) lrc = lrc+64; #endif if(lrc != 0){ rc = rc+16; printf(s72er,16); } /* The sizeof operator has been tested previously. */ return rc; } /********************************************************************************************* the main loop that launches the sections *********************************************************************************************/ #ifndef NO_TYPELESS_STRUCT_PTR int section(int j,struct* pd0){ #else int section(int j,void* pd0){ #endif switch(j){ case 0: return s26(pd0); case 1: return s72(pd0); } } #define cq_sections 2 /* C REFERENCE MANUAL (main) */ #ifndef NO_OLD_FUNC_DECL main(n,args) int n; char **args; { #else int main(int n,char **args) { #endif int j; static struct defs d0, *pd0; d0.flgs = 1; /* These flags dictate */ d0.flgm = 1; /* the verbosity of */ d0.flgd = 1; /* the program. */ d0.flgl = 1; pd0 = &d0; for (j=0; j