; ; void clrscr (void); ; .export _clrscr .include "c1p.inc" ; Adapted from the Challenger Character Graphics ; Reference Manual, "2.3.3 MACHINE LANGUAGE SCREEN CLEAR" ; This is self-modifying code! BANKS = VIDEORAMSIZE / $100 _clrscr: lda #$20 ;' ' ldy #BANKS ldx #$00 staloc: sta SCRNBASE,X inx bne staloc inc staloc+2 dey bne staloc lda #>(SCRNBASE) ; load high byte sta staloc+2 ; restore base address rts