#include #include #define SV_OFFSET 0x0A #define SV_INIT_POSITION (SV_VIDEO+0x0A*48+0x0A) unsigned char h_char[] = {0x66,0x66,0x66,0x7e,0x66,0x66,0x66,0x00}; unsigned char e_char[] = {0x7e,0x60,0x60,0x78,0x60,0x60,0x7e,0x00}; unsigned char l_char[] = {0x60,0x60,0x60,0x60,0x60,0x60,0x7e,0x00}; unsigned char o_char[] = {0x3c,0x66,0x66,0x66,0x66,0x66,0x3c,0x00}; unsigned char w_char[] = {0x63,0x63,0x63,0x6b,0x7f,0x77,0x63,0x00}; unsigned char r_char[] = {0x7c,0x66,0x66,0x7c,0x78,0x6c,0x66,0x00}; unsigned char d_char[] = {0x78,0x6c,0x66,0x66,0x66,0x6c,0x78,0x00}; void clear_screen(void) { unsigned short i; for(i=0;i<0x2000;++i) { POKE(SV_VIDEO+i,0); } } unsigned char bit_reverse_lookup[16] = { 0x0, 0x8, 0x4, 0xC, 0x2, 0xA, 0x6, 0xE, 0x1, 0x9, 0x5, 0xD, 0x3, 0xB, 0x7, 0xF }; unsigned char bit_reverse(unsigned char n) { return (bit_reverse_lookup[n&0b1111] << 4) | bit_reverse_lookup[n>>4]; } int main() { unsigned char i; clear_screen(); for(i=0;i<8;++i) { POKE(SV_INIT_POSITION+1 +i*48,bit_reverse(h_char[i])); POKE(SV_INIT_POSITION+2 +i*48,bit_reverse(e_char[i])); POKE(SV_INIT_POSITION+3 +i*48,bit_reverse(l_char[i])); POKE(SV_INIT_POSITION+4 +i*48,bit_reverse(l_char[i])); POKE(SV_INIT_POSITION+5 +i*48,bit_reverse(o_char[i])); POKE(SV_INIT_POSITION+7 +i*48,bit_reverse(w_char[i])); POKE(SV_INIT_POSITION+8 +i*48,bit_reverse(o_char[i])); POKE(SV_INIT_POSITION+9 +i*48,bit_reverse(r_char[i])); POKE(SV_INIT_POSITION+10+i*48,bit_reverse(l_char[i])); POKE(SV_INIT_POSITION+11+i*48,bit_reverse(d_char[i])); } while(1) {}; return 0; }