/*****************************************************************************/ /* */ /* koala.c */ /* */ /* Koala format backend for the sp65 sprite and bitmap utility */ /* */ /* */ /* */ /* (C) 2012, Ullrich von Bassewitz */ /* Roemerstrasse 52 */ /* D-70794 Filderstadt */ /* EMail: uz@cc65.org */ /* */ /* */ /* This software is provided 'as-is', without any expressed or implied */ /* warranty. In no event will the authors be held liable for any damages */ /* arising from the use of this software. */ /* */ /* Permission is granted to anyone to use this software for any purpose, */ /* including commercial applications, and to alter it and redistribute it */ /* freely, subject to the following restrictions: */ /* */ /* 1. The origin of this software must not be misrepresented; you must not */ /* claim that you wrote the original software. If you use this software */ /* in a product, an acknowledgment in the product documentation would be */ /* appreciated but is not required. */ /* 2. Altered source versions must be plainly marked as such, and must not */ /* be misrepresented as being the original software. */ /* 3. This notice may not be removed or altered from any source */ /* distribution. */ /* */ /*****************************************************************************/ /* common */ #include "attrib.h" /* sp65 */ #include "error.h" #include "koala.h" /*****************************************************************************/ /* Data */ /*****************************************************************************/ /* Screen size of a koala picture */ #define WIDTH 160U #define HEIGHT 200U /*****************************************************************************/ /* Code */ /*****************************************************************************/ StrBuf* GenKoala (const Bitmap* B, const Collection* A attribute ((unused))) /* Generate binary output in koala format for the bitmap B. The output is ** stored in a string buffer (which is actually a dynamic char array) and ** returned. */ { StrBuf* D; unsigned char Screen[160][200]; unsigned char X, Y; /* Koala pictures are always 160x200 in size with 16 colors */ if (!BitmapIsIndexed (B) || GetBitmapColors (B) > 16 || GetBitmapHeight (B) != HEIGHT || GetBitmapWidth (B) != WIDTH) { Error ("Bitmaps converted to koala format must be in indexed mode " "with 16 colors max and a size of %ux%u", WIDTH, HEIGHT); } /* Read the image into Screen */ for (Y = 0; Y < HEIGHT; ++Y) { for (X = 0; X < WIDTH; ++X) { Screen[X][Y] = (unsigned char) GetPixel (B, X, Y).Index; } } /* Create the output buffer and resize it to the required size. */ D = NewStrBuf (); SB_Realloc (D, 10003); /* Add $4400 as load address */ SB_AppendChar (D, 0x00); SB_AppendChar (D, 0x44); /* TODO: The actual work ;-) */ (void) Screen; /* Return the converted bitmap */ return D; }