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emu6502/emu6502.c

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// emu6502.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <stdio.h>
#include "state.h"
#include "cpu.h"
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#include "disassembler.h"
byte* read_game() {
FILE* file = fopen("..\\bins\\tetris.bin", "r");
byte* buffer = malloc(0x800);
fread(buffer, 1, 0x800, file);
fclose(file);
return buffer;
}
void print_all(State6502* state) {
print_state(state);
print_memory(state, 0);
print_memory(state, 0x20);
print_memory(state, 0x40);
print_memory(state, 0x80);
}
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int main()
{
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printf("Hello World!\n");
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State6502 state;
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print_state(&state);
clear_state(&state);
byte* memory = read_game();
//state.memory = read_game();
state.memory = malloc(4096);
state.memory[0] = 0xEA;
state.memory[1] = 0x05; //ORA $a0
state.memory[2] = 0xA0;
state.memory[3] = 0xEA; //NOP
state.memory[4] = 0x09; //ORA #$ff
state.memory[5] = 0xff;
state.memory[6] = 0xA9; //LDA
state.memory[7] = 0x00; //0
state.memory[8] = 0x0D; //ORA $1234
state.memory[9] = 0x34;
state.memory[10] = 0x12;
state.memory[0xA0] = 0x13;
state.memory[0x1234] = 0xAA;
for (int i = 0; i < 10; i++) {
print_all(&state);
disassemble_6502(state.memory, state.pc);
emulate_6502_op(&state);
}
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}