// emu6502.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include #include #include #include "state.h" #include "cpu.h" #include "disassembler.h" #include "opcodes.h" #include "test6502.h" byte* read_game() { FILE* file = fopen("..\\bins\\tetris.bin", "r"); byte* buffer = malloc(0x800); fread(buffer, 1, 0x800, file); fclose(file); return buffer; } int main() { run_tests(); printf("All tests succeeded.\n"); return 0; } void emulate_game() { FILE* file = fopen("..\\bins\\tetris.bin", "r"); } //void emulate() { // State6502 state; // memset(&state.memory, 0, sizeof(State6502)); // print_state(&state); // clear_state(&state); // byte* memory = read_game(); // //state.memory = read_game(); // state.memory = malloc(4096); // memset(state.memory, 0, sizeof(byte) * 4096); // state.memory[0] = 0xEA; // state.memory[1] = 0x05; //ORA $a0 // state.memory[2] = 0xA0; // state.memory[3] = 0xEA; //NOP // state.memory[4] = 0x09; //ORA #$ff // state.memory[5] = 0xff; // state.memory[6] = 0xA9; //LDA // state.memory[7] = 0x00; //0 // state.memory[8] = 0x0D; //ORA $1234 // state.memory[9] = 0x34; // state.memory[10] = 0x02; // state.memory[0xA0] = 0x13; // state.memory[0x0234] = 0xAA; // // for (int i = 0; i < 10; i++) { // print_all(&state); // disassemble_6502(state.memory, state.pc); // emulate_6502_op(&state); // } //}