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emu6502/emu6502.c

252 lines
4.8 KiB
C

// emu6502.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <stdio.h>
#include <stdlib.h>
#include "state.h"
#include "cpu.h"
#include "disassembler.h"
#include <memory.h>
#include "opcodes.h"
byte* read_game() {
FILE* file = fopen("..\\bins\\tetris.bin", "r");
byte* buffer = malloc(0x800);
fread(buffer, 1, 0x800, file);
fclose(file);
return buffer;
}
void print_all(State6502* state) {
print_state(state);
print_memory(state, 0);
//print_memory(state, 0x20);
//print_memory(state, 0x40);
//print_memory(state, 0x80);
printf("\n");
}
void test_step(State6502* state) {
print_all(state);
disassemble_6502(state->memory, state->pc);
emulate_6502_op(state);
print_all(state);
}
void test_cleanup(State6502* state) {
free(state->memory);
}
State6502 create_blank_state() {
State6502 state;
clear_state(&state);
state.memory = malloc(4096);
memset(state.memory, 0, sizeof(byte) * 4096);
return state;
}
void assertA(State6502* state, byte expected) {
if (state->a != expected) {
printf("Unexpected value in A, was %02x, expected %02x", expected, state->a);
exit(1);
}
}
void test_LDA_IMM() {
//initialize
State6502 state = create_blank_state();
//arrange
char program[] = { LDA_IMM, 0xAA }; //LDA #$AA
memcpy(state.memory, program, sizeof(program));
//act
test_step(&state);
//assert
assertA(&state, 0xAA);
test_cleanup(&state);
}
void test_LDA_ZP() {
//initialize
State6502 state = create_blank_state();
//arrange
char program[] = { LDA_ZP, 0x03, 0x00, 0xAA }; //LDA $3
memcpy(state.memory, program, sizeof(program));
//act
test_step(&state);
//assert
assertA(&state, 0xAA);
//cleanup
test_cleanup(&state);
}
void test_LDA_ZPX() {
//initialize
State6502 state = create_blank_state();
state.x = 0x01;
//arrange
char program[] = { LDA_ZPX, 0x02, 0x00, 0xAA }; //LDA $2,x
memcpy(state.memory, program, sizeof(program));
//act
test_step(&state);
//assert
assertA(&state, 0xAA);
//cleanup
test_cleanup(&state);
}
void test_LDA_ABS() {
//initialize
State6502 state = create_blank_state();
//arrange
char program[] = { LDA_ABS, 0x01, 0x04, 0xAA }; //LDA $0401
memcpy(state.memory, program, sizeof(program));
state.memory[0x401] = 0xAA;
//act
test_step(&state);
//assert
assertA(&state, 0xAA);
//cleanup
test_cleanup(&state);
}
void test_LDA_ABSX() {
//initialize
State6502 state = create_blank_state();
state.x = 0x02;
//arrange
char program[] = { LDA_ABSX, 0x01, 0x04, 0xAA }; //LDA $0401,x
memcpy(state.memory, program, sizeof(program));
state.memory[0x403] = 0xAA;
//act
test_step(&state);
//assert
assertA(&state, 0xAA);
//cleanup
test_cleanup(&state);
}
void test_LDA_ABSY() {
//initialize
State6502 state = create_blank_state();
state.y = 0x02;
//arrange
char program[] = { LDA_ABSY, 0x01, 0x04, 0xAA }; //LDA $0401,y
memcpy(state.memory, program, sizeof(program));
state.memory[0x403] = 0xAA;
//act
test_step(&state);
//assert
assertA(&state, 0xAA);
//cleanup
test_cleanup(&state);
}
void test_LDA_INDX() {
//initialize
State6502 state = create_blank_state();
state.x = 0x05;
//arrange
char program[] = { LDA_INDX, 0x3E }; //LDA ($3E, x)
memcpy(state.memory, program, sizeof(program));
state.memory[0x0043] = 0xA9;
state.memory[0x0044] = 0x04;
state.memory[0x04A9] = 0xAA;
//act
test_step(&state);
//assert
assertA(&state, 0xAA);
//cleanup
test_cleanup(&state);
}
void test_LDA_INDY() {
//initialize
State6502 state = create_blank_state();
state.y = 0x05;
//arrange
char program[] = { LDA_INDY, 0x3E, 0x04, 0xAA }; //LDA ($3E),y
memcpy(state.memory, program, sizeof(program));
state.memory[0x3E] = 0xA0; //0x04A0
state.memory[0x3F] = 0x04;
state.memory[0x04A5] = 0xAA; //address 0x04A0 + 0x05 = 0x04A5
//act
test_step(&state);
//assert
assertA(&state, 0xAA);
//cleanup
test_cleanup(&state);
}
int main()
{
//test_LDA_IMM();
//test_LDA_ZP();
//test_LDA_ZPX();
//test_LDA_ABS();
//test_LDA_ABSX();
//test_LDA_ABSY();
test_LDA_INDX();
test_LDA_INDY();
}
int emulate() {
State6502 state;
memset(&state.memory, 0, sizeof(State6502));
print_state(&state);
clear_state(&state);
byte* memory = read_game();
//state.memory = read_game();
state.memory = malloc(4096);
memset(state.memory, 0, sizeof(byte) * 4096);
state.memory[0] = 0xEA;
state.memory[1] = 0x05; //ORA $a0
state.memory[2] = 0xA0;
state.memory[3] = 0xEA; //NOP
state.memory[4] = 0x09; //ORA #$ff
state.memory[5] = 0xff;
state.memory[6] = 0xA9; //LDA
state.memory[7] = 0x00; //0
state.memory[8] = 0x0D; //ORA $1234
state.memory[9] = 0x34;
state.memory[10] = 0x02;
state.memory[0xA0] = 0x13;
state.memory[0x0234] = 0xAA;
for (int i = 0; i < 10; i++) {
print_all(&state);
disassemble_6502(state.memory, state.pc);
emulate_6502_op(&state);
}
}