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erc-c/tests/vm_screen.c

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/*
* vm_screen.c
*
* Generally speaking the tests here are very incomplete; this is partly
* because a lot of the code in vm_screen depends on a third-party
* graphics library, but I think we can do a better job of decoupling
* some concepts (like screen areas) from the graphics library, such
* that we can make the code that uses those testable.
*/
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#include <criterion/criterion.h>
#include "vm_screen.h"
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static vm_screen *screen;
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static void
setup()
{
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screen = vm_screen_create();
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}
static void
teardown()
{
vm_screen_free(screen);
}
TestSuite(vm_screen, .init = setup, .fini = teardown);
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/*
* We're missing a good way of testing some functions here... I'm going
* to list them for now. FIXME
*
* Test(vm_screen, init)
* Test(vm_screen, finish)
* Test(vm_screen, set_logical_coords)
* Test(vm_screen, add_window)
* Test(vm_screen, active)
* Test(vm_screen, refresh)
* Test(vm_screen, set_color)
* Test(vm_screen, draw_rect)
*/
/* Test(vm_screen, free) */
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Test(vm_screen, create) {
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cr_assert_neq(screen, NULL);
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cr_assert_eq(screen->window, NULL);
cr_assert_eq(screen->render, NULL);
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cr_assert_eq(screen->xcoords, 0);
cr_assert_eq(screen->ycoords, 0);
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}
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Test(vm_screen, xcoords)
{
screen->xcoords = 123;
cr_assert_eq(screen->xcoords, 123);
screen->xcoords = 234;
cr_assert_eq(screen->xcoords, 234);
}
Test(vm_screen, ycoords)
{
screen->ycoords = 123;
cr_assert_eq(screen->ycoords, 123);
screen->ycoords = 234;
cr_assert_eq(screen->ycoords, 234);
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}
Test(vm_screen, key_pressed)
{
screen->key_pressed = true;
cr_assert_eq(vm_screen_key_pressed(screen), true);
screen->key_pressed = false;
cr_assert_eq(vm_screen_key_pressed(screen), false);
}
Test(vm_screen, last_key)
{
screen->last_key = 'e';
cr_assert_eq(vm_screen_last_key(screen), 'e');
screen->last_key = 'y';
cr_assert_eq(vm_screen_last_key(screen), 'y');
}