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mirror of https://github.com/pevans/erc-c.git synced 2024-11-01 04:04:28 +00:00

Really basic implementation of SDL2.

Plus a crappy rectangle to prove that our vm screen code is working in
principle. (It will be removed shortly.)
This commit is contained in:
Peter Evans 2017-12-17 23:31:56 -06:00
parent ad37d59b2d
commit 4ef9e50792
4 changed files with 77 additions and 26 deletions

View File

@ -6,11 +6,12 @@ project(erc)
include(sources.cmake)
if(APPLE)
set(opengl_library /System/Library/Frameworks/OpenGL.framework)
set(sdl_library /Library/Frameworks/SDL2.framework)
set(sdl_headers /Library/Frameworks/SDL2.framework/Headers)
endif()
if(NOT opengl_library)
message(FATAL_ERROR "This CMake file is not yet educated as to where OpenGL resides on your platform. Sorry!")
if(NOT sdl_library)
message(FATAL_ERROR "This CMake file is not yet educated as to where SDL2 resides on your platform. Sorry!")
endif()
foreach(src ${erc_sources})
@ -19,7 +20,7 @@ foreach(src ${erc_sources})
endforeach(src)
# our header files
include_directories(include /usr/local/include)
include_directories(include /usr/local/include ${sdl_headers})
link_directories(/usr/local/lib)
@ -27,4 +28,4 @@ link_directories(/usr/local/lib)
add_executable(erc ${sources} src/main.c)
# Graphics
target_link_libraries(erc)
target_link_libraries(erc ${sdl_library})

View File

@ -2,6 +2,7 @@
#define _VM_SCREEN_H_
#include <stdbool.h>
#include <SDL.h>
#define VM_SCREEN_DEFWIDTH 800
#define VM_SCREEN_DEFHEIGHT 600
@ -15,13 +16,14 @@
vm_screen_draw_rect(screen, xpos, ypos, 1, 1)
typedef struct {
/*
* These form the components of an RGBA composite color.
*/
int color_red;
int color_green;
int color_blue;
int color_alpha;
SDL_Window *window;
SDL_Renderer *render;
SDL_Rect rect;
int xcoords;
int ycoords;
int scale;
} vm_screen;
extern int vm_screen_add_window(vm_screen *);
@ -32,6 +34,6 @@ extern bool vm_screen_active(vm_screen *);
extern void vm_screen_draw_rect(vm_screen *, int, int, int, int);
extern void vm_screen_free(vm_screen *);
extern vm_screen *vm_screen_create();
extern void vm_screen_set_color(vm_screen *, int, int, int, int);
extern void vm_screen_set_color(vm_screen *, uint8_t, uint8_t, uint8_t, uint8_t);
#endif

View File

@ -45,7 +45,10 @@ init(int argc, char **argv)
// We're literally using stdout in this heavy phase of development.
log_open(stdout);
vm_screen_init();
if (vm_screen_init() != OK) {
fprintf(stderr, "Couldn't initialize video\n");
exit(1);
}
}
/*
@ -94,7 +97,7 @@ main(int argc, char **argv)
exit(1);
}
screen = vm_screen_create();
screen = vm_screen_create(320, 240, 2);
if (screen == NULL) {
fprintf(stderr, "Screen creation failed!\n");
exit(1);
@ -106,6 +109,8 @@ main(int argc, char **argv)
}
while (vm_screen_active(screen)) {
vm_screen_set_color(screen, 255, 0, 0, 255);
vm_screen_draw_rect(screen, 50, 50, 20, 20);
vm_screen_refresh(screen);
}

View File

@ -15,19 +15,25 @@
int
vm_screen_init()
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
log_critical("Could not initialize video: %s", SDL_GetError());
return ERR_GFXINIT;
}
return OK;
}
void
vm_screen_finish()
{
SDL_Quit();
}
/*
* Return a new screen. We also set the color to black.
*/
vm_screen *
vm_screen_create()
vm_screen_create(int xcoords, int ycoords, int scale)
{
vm_screen *screen;
@ -37,13 +43,35 @@ vm_screen_create()
exit(1);
}
vm_screen_set_color(screen, 0, 0, 0, 0);
screen->xcoords = xcoords;
screen->ycoords = ycoords;
screen->scale = scale;
screen->window = NULL;
screen->render = NULL;
screen->rect.x = 0;
screen->rect.y = 0;
screen->rect.w = 0;
screen->rect.h = 0;
return screen;
}
int
vm_screen_add_window(vm_screen *screen)
{
SDL_CreateWindowAndRenderer(screen->xcoords * screen->scale,
screen->ycoords * screen->scale,
0, &screen->window, &screen->render);
if (screen->window == NULL || screen->render == NULL) {
log_critical("Could not create window: %s", SDL_GetError());
return ERR_GFXINIT;
}
vm_screen_set_color(screen, 0, 0, 0, 0);
SDL_RenderClear(screen->render);
return OK;
}
@ -53,18 +81,28 @@ vm_screen_add_window(vm_screen *screen)
void
vm_screen_free(vm_screen *screen)
{
SDL_DestroyRenderer(screen->render);
SDL_DestroyWindow(screen->window);
free(screen);
}
bool
vm_screen_active(vm_screen *screen)
{
static int counter = 5;
if (counter--) {
return true;
}
return false;
}
void
vm_screen_refresh(vm_screen *screen)
{
SDL_RenderPresent(screen->render);
SDL_Delay(2000);
}
/*
@ -72,15 +110,12 @@ vm_screen_refresh(vm_screen *screen)
*/
void
vm_screen_set_color(vm_screen *screen,
int red,
int green,
int blue,
int alpha)
uint8_t red,
uint8_t green,
uint8_t blue,
uint8_t alpha)
{
screen->color_red = red;
screen->color_green = green;
screen->color_blue = blue;
screen->color_alpha = alpha;
SDL_SetRenderDrawColor(screen->render, red, green, blue, alpha);
}
/*
@ -94,5 +129,13 @@ vm_screen_draw_rect(vm_screen *screen,
int xsize,
int ysize)
{
// FIXME: NOOP
// We need to scale the position and sizes, since the presumption is
// that we are plotting based on the literal x and y coordinates in
// the screen.
screen->rect.x = xpos * screen->scale;
screen->rect.y = ypos * screen->scale;
screen->rect.w = xsize * screen->scale;
screen->rect.h = ysize * screen->scale;
SDL_RenderFillRect(screen->render, &screen->rect);
}