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Add a lot of missing documentation
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@ -12,6 +12,13 @@
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#include "log.h"
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#include "log.h"
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#include "vm_screen.h"
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#include "vm_screen.h"
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/*
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* Initialize the video of the vm_screen abstraction. This ends up being
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* something that depends on our third-party graphics library; in other
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* words, what do we need to do before we can even create a drawing
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* surface to work with? If we are unable to properly do so, we return
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* with an error.
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*/
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int
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int
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vm_screen_init()
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vm_screen_init()
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{
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{
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@ -23,6 +30,10 @@ vm_screen_init()
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return OK;
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return OK;
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}
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}
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/*
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* Something to do in the teardown phase of the program, undoing
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* whatever we might have set up in the init function.
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*/
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void
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void
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vm_screen_finish()
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vm_screen_finish()
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{
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{
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@ -30,7 +41,9 @@ vm_screen_finish()
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}
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}
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/*
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/*
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* Return a new screen. We also set the color to black.
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* Return a new screen. This ends up blanking out whatever we have here;
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* we also do _not_ create any drawing surface, which is done separately
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* with the add_window function.
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*/
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*/
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vm_screen *
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vm_screen *
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vm_screen_create()
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vm_screen_create()
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@ -56,6 +69,14 @@ vm_screen_create()
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return screen;
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return screen;
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}
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}
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/*
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* The logical coordinates of a screen is a grid dimension separate from
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* what the literal window size of our drawing surface. For instance, a
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* machine may assume it has 320x240 pixels, but we are drawing on a
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* surface that is twice the size, 640x480. In effect we aim to decouple
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* the presumed drawing size from the actual drawing size, so the
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* machine we emulate does not need to think about it.
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*/
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void
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void
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vm_screen_set_logical_coords(vm_screen *screen, int xcoords, int ycoords)
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vm_screen_set_logical_coords(vm_screen *screen, int xcoords, int ycoords)
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{
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{
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@ -71,9 +92,16 @@ vm_screen_set_logical_coords(vm_screen *screen, int xcoords, int ycoords)
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}
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}
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}
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}
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/*
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* This function will add a physical windowed, drawing surface to the
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* screen object. This ends up being done through the third-party
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* graphics library.
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*/
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int
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int
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vm_screen_add_window(vm_screen *screen, int width, int height)
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vm_screen_add_window(vm_screen *screen, int width, int height)
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{
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{
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// If HEADLESS is defined, we will assume we _don't_ want an actual
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// drawing surface, but want to pretend we've added one.
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#ifndef HEADLESS
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#ifndef HEADLESS
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SDL_CreateWindowAndRenderer(
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SDL_CreateWindowAndRenderer(
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width, height, 0, &screen->window, &screen->render);
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width, height, 0, &screen->window, &screen->render);
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@ -100,12 +128,21 @@ vm_screen_add_window(vm_screen *screen, int width, int height)
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return OK;
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return OK;
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}
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}
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/*
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* Return the limit of the x coordinates our logical size can support.
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* (This is not the literal width of the window, but rather the width of
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* the drawing surface the machine will want to work with.)
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*/
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int
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int
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vm_screen_xcoords(vm_screen *screen)
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vm_screen_xcoords(vm_screen *screen)
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{
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{
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return screen->xcoords;
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return screen->xcoords;
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}
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}
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/*
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* Like the xcoords function in every way and meaning; except here we
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* return the y coordinate limit.
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*/
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int
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int
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vm_screen_ycoords(vm_screen *screen)
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vm_screen_ycoords(vm_screen *screen)
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{
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{
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@ -123,6 +160,10 @@ vm_screen_free(vm_screen *screen)
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free(screen);
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free(screen);
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}
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}
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/*
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* Is the screen active? This function will be used by machines to
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* determine if there's still a need to continue their run loops.
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*/
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bool
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bool
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vm_screen_active(vm_screen *screen)
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vm_screen_active(vm_screen *screen)
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{
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{
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@ -135,6 +176,10 @@ vm_screen_active(vm_screen *screen)
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return false;
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return false;
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}
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}
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/*
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* Do whatever is required to refresh the screen with the changes we've
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* made recently.
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*/
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void
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void
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vm_screen_refresh(vm_screen *screen)
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vm_screen_refresh(vm_screen *screen)
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{
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{
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