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Refresh once every 30th of a second
*Roughly...
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@ -15,6 +15,8 @@
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#include "vm_event.h"
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#include "vm_screen.h"
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struct timeval refresh_time;
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/*
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* Initialize the video of the vm_screen abstraction. This ends up being
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* something that depends on our third-party graphics library; in other
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@ -30,6 +32,8 @@ vm_screen_init()
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return ERR_GFXINIT;
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}
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memset(&refresh_time, 0, sizeof(struct timeval));
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return OK;
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}
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@ -260,5 +264,23 @@ vm_screen_last_key(vm_screen *scr)
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bool
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vm_screen_dirty(vm_screen *scr)
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{
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return scr->dirty;
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struct timeval now;
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if (scr->dirty) {
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// If this returns an error, I have to assume the computer
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// itself may be on fire, or has grown fangs and is presently
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// nibbling on the user
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if (gettimeofday(&now, NULL) < 0) {
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return false;
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}
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if (now.tv_sec > refresh_time.tv_sec ||
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(now.tv_usec > refresh_time.tv_usec + 33333)
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) {
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memcpy(&refresh_time, &now, sizeof(struct timeval));
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return true;
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}
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}
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return false;
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}
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