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It's the columns which matter, not rows
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* low-resolution graphics. Where one byte can hold the color data for
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* low-resolution graphics. Where one byte can hold the color data for
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* two onscreen cells in lores graphics, in hires, each _bit_
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* two onscreen cells in lores graphics, in hires, each _bit_
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* corresponds to a pixel. The colors you can show depend on the pattern
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* corresponds to a pixel. The colors you can show depend on the pattern
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* of high and low bits within a given data byte. Certain rows have
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* of high and low bits within a given data byte. Certain columns can be
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* black, purple, or blue available; alternating rows can be black,
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* used to display black, purple, or blue; other columns can be used to
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* green, or orange.
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* show black, green, or orange.
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*
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*
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* Some of this has to do with the space constraints available to the
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* Some of this has to do with the space constraints available to the
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* Apple II: the hires graphics buffer is held between $2000 and $3FFF,
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* Apple II: the hires graphics buffer is held between $2000 and $3FFF,
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