Peter Evans
df960220ef
First crack at lo-res graphics
2018-03-11 23:28:28 -05:00
Peter Evans
92ee67c8d8
Allow us to signal that we should exit
2018-02-05 00:35:04 -06:00
Peter Evans
f36bba2e83
Add extern for the prepare function
2018-01-24 20:05:19 -06:00
Peter Evans
775a145480
Rework screen display logic for more efficiency
2018-01-23 14:52:16 -06:00
Peter Evans
bf529d6c9b
Finish map, mapper handling for keyboard events
...
We still need to revise the test code we currently have for handling
keyboard functions; I imagine some code will need to be removed.
2018-01-17 01:07:31 -06:00
Peter Evans
b1177784a0
Allow access to the last key pressed and key_pressed status
2018-01-16 23:42:10 -06:00
Peter Evans
b2add9c3de
Move vm_area logic into its own file
2018-01-07 20:05:02 -06:00
Peter Evans
1942a75d9e
More documentation; remove DEFWIDTH/DEFHEIGHT
2017-12-27 17:14:54 -06:00
Peter Evans
6a230341e1
Make vm_area_set be an inline function.
...
Gets most of the benefits of being a macro, but also gains type safety
(which macros do not have).
2017-12-27 17:10:51 -06:00
Peter Evans
30223e0bca
Remove screen area field; document area fields
2017-12-27 16:59:56 -06:00
Peter Evans
efb8f04555
Use vm_area for draw_rect.
...
This simplifies and to some degree normalizes the way we reference areas
in the vm subsystem.
2017-12-27 16:42:30 -06:00
Peter Evans
c7b830bb4a
Switch references from SDL_Rect to vm_area
...
We still use SDL_Rect internally, but we want to abstract the use of it
in our API. The only thing the rest of the app should care about is the
vm_area struct.
2017-12-27 16:31:02 -06:00
Peter Evans
89a6161272
Reorganize header files
2017-12-26 16:47:34 -06:00
Peter Evans
b1c146c62d
Add ability to set logical size of window at any time
...
We also removed the scale field, as the screen does not expect to manage
its own logical coordinates in SDL.
Additionally, we added an xcoords and ycoords function to the screen
externs so that you don't have to "know" that screen has those as
fields.
2017-12-20 16:44:24 -06:00
Peter Evans
4ef9e50792
Really basic implementation of SDL2.
...
Plus a crappy rectangle to prove that our vm screen code is working in
principle. (It will be removed shortly.)
2017-12-17 23:31:56 -06:00
Peter Evans
ad37d59b2d
Remove references to OpenGL/GLFW/GLEW
2017-12-17 20:20:11 -06:00
Peter Evans
83dcfaf646
Add glew, defines for width/height
2017-12-17 19:09:54 -06:00
Peter Evans
a73c15c37c
Rename vm_screen_context to vm_screen
2017-12-17 16:42:05 -06:00
Peter Evans
8beb761535
Actually show a window.
...
This is also the beginning outline of how we want to abstract graphics
away in erc.
2017-12-16 23:38:59 -06:00
Peter Evans
b646bfc511
First stab at adding graphics.
...
This involves using glfw. This first commit creates a window but doesn't
do anything with it; it also just hangs until you can escape out
somehow.
2017-12-16 22:45:39 -06:00
Peter Evans
dccf80be5d
More documentation
2017-12-06 21:37:14 -06:00
Peter Evans
3cebed2377
Adding all of the instruction files
2017-12-02 13:05:53 -06:00
Peter Evans
237d5e3cb6
First commit
2017-11-21 23:24:51 -06:00