#ifndef _VM_DEBUG_H_ #define _VM_DEBUG_H_ #include struct vm_debug_args; typedef struct vm_debug_args vm_debug_args; typedef void (*vm_debug_func)(vm_debug_args *); typedef struct { /* * The name field is the full name of the command; each command also * has an abbreviated form (either is acceptable as input), which is * defined in the abbrev field. */ char *name; char *abbrev; /* * The function that will do something with the command's input */ vm_debug_func handler; /* * The number of arguments we expect to see */ int nargs; /* * What do our arguments look like? */ char *argdesc; /* * What do we do? */ char *desc; } vm_debug_cmd; struct vm_debug_args { /* * Most commands that need an argument will simply use addr1, but a * few have more than one address--hence addr2. */ int addr1; int addr2; /* * If we have a thing we want to work with, but want to leave what * that is up to the helper func, then you can write it into the * target. * * If a command uses target, followed by an address, that address * will be in addr1. */ char *target; /* * The command our arguments are attached to; from here we can call * the handler with ourselves. (Very meta.) */ vm_debug_cmd *cmd; }; #define DEBUG_CMD(x) \ void vm_debug_cmd_##x (vm_debug_args *args) extern bool vm_debug_broke(int); extern char *vm_debug_prompt(); extern vm_debug_cmd *vm_debug_find_cmd(const char *); extern void vm_debug_break(int); extern void vm_debug_execute(const char *); extern void vm_debug_quit(); extern void vm_debug_unbreak(int); extern void vm_debug_unbreak_all(); extern DEBUG_CMD(break); extern DEBUG_CMD(help); extern DEBUG_CMD(jump); extern DEBUG_CMD(printaddr); extern DEBUG_CMD(printstate); extern DEBUG_CMD(quit); extern DEBUG_CMD(resume); extern DEBUG_CMD(unbreak); extern DEBUG_CMD(writeaddr); extern DEBUG_CMD(writestate); #endif