/* * vm_screen.c * * Generally speaking the tests here are very incomplete; this is partly * because a lot of the code in vm_screen depends on a third-party * graphics library, but I think we can do a better job of decoupling * some concepts (like screen areas) from the graphics library, such * that we can make the code that uses those testable. */ #include #include "vm_screen.h" static vm_screen *screen; static void setup() { screen = vm_screen_create(); } static void teardown() { vm_screen_free(screen); } TestSuite(vm_screen, .init = setup, .fini = teardown); Test(vm_screen, create) { cr_assert_neq(screen, NULL); cr_assert_eq(screen->window, NULL); cr_assert_eq(screen->render, NULL); cr_assert_eq(screen->rect.x, 0); cr_assert_eq(screen->rect.y, 0); cr_assert_eq(screen->rect.w, 0); cr_assert_eq(screen->rect.h, 0); cr_assert_eq(screen->xcoords, 0); cr_assert_eq(screen->ycoords, 0); } Test(vm_screen, xcoords) { screen->xcoords = 123; cr_assert_eq(screen->xcoords, 123); screen->xcoords = 234; cr_assert_eq(screen->xcoords, 234); } Test(vm_screen, ycoords) { screen->ycoords = 123; cr_assert_eq(screen->ycoords, 123); screen->ycoords = 234; cr_assert_eq(screen->ycoords, 234); }