erc-c/include/vm_screen.h

100 lines
2.7 KiB
C

#ifndef _VM_SCREEN_H_
#define _VM_SCREEN_H_
#include <SDL.h>
#include <stdbool.h>
#include <sys/time.h>
#include "vm_area.h"
#include "vm_bits.h"
typedef struct {
/*
* Red, green, blue
*/
vm_8bit r, g, b;
/*
* This is alpha, which would be the degree of transparency of the
* graphics. This is here only if needed--for example, the Apple II
* doesn't have any alpha channel.
*/
vm_8bit a;
} vm_color;
typedef struct {
/*
* This is the window in SDL that we're displaying. It's fine for a
* screen to be headless; that is, not to have a window. Screen
* functions which deal with SDL will simply not run that code if
* headless.
*/
SDL_Window *window;
/*
* In SDL, the renderer is comparable to the old SDL_Surface type
* (which is still there!). A renderer is a little more stateful; it
* contains its own color information to be used when rendering
* shapes, for example.
*/
SDL_Renderer *render;
/*
* These are the x and y coordinates of the window we're creating.
* FIXME: this should probably be renamed to width and height...
*/
int xcoords;
int ycoords;
/*
* This is the time we last refreshed the screen.
*/
struct timeval reftime;
/*
* This field is the number of microseconds we have to wait until we
* are ready to redraw the frame. It cannot be greater than 1000000,
* which is the number of microseconds within a second.
*/
int usec_until_refresh;
/*
* Hang onto the last key pressed and the status of whether a key
* is pressed right now or not.
*/
vm_8bit last_key;
bool key_pressed;
/*
* Is the screen dirty? That is to say, has something about it
* changed that now requires we redraw the screen?
*/
bool dirty;
/*
* Should we exit (the next chance we get)?
*/
bool should_exit;
} vm_screen;
extern bool vm_screen_active(vm_screen *);
extern bool vm_screen_dirty(vm_screen *);
extern bool vm_screen_key_pressed(vm_screen *);
extern bool vm_screen_needs_frame(vm_screen *);
extern char vm_screen_last_key(vm_screen *);
extern int vm_screen_add_window(vm_screen *, int, int);
extern int vm_screen_init();
extern int vm_screen_xcoords(vm_screen *);
extern int vm_screen_ycoords(vm_screen *);
extern vm_screen *vm_screen_create();
extern void vm_screen_draw_rect(vm_screen *, vm_area *);
extern void vm_screen_finish();
extern void vm_screen_free(vm_screen *);
extern void vm_screen_prepare(vm_screen *);
extern void vm_screen_refresh(vm_screen *);
extern void vm_screen_set_color(vm_screen *, vm_color);
extern void vm_screen_set_logical_coords(vm_screen *, int, int);
#endif