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68f9daf6ac
Also add debugging symbols in the unit test version (which we didn't have???)
45 lines
1.0 KiB
CMake
45 lines
1.0 KiB
CMake
cmake_minimum_required(VERSION 3.9)
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# it me
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project(erc)
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include(sources.cmake)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O3")
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set(CMAKE_COLOR_MAKEFILE OFF)
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if(DEFINED ENV{STATIC_ANALYSIS})
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --analyze")
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endif()
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if(CMAKE_C_FLAGS MATCHES "--analyze")
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set(CMAKE_C_LINK_EXECUTABLE "echo 'Will not execute binary when running static analysis'")
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endif()
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if(APPLE)
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set(sdl_library /Library/Frameworks/SDL2.framework)
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set(sdl_headers /Library/Frameworks/SDL2.framework/Headers)
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endif()
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if(NOT sdl_library)
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message(FATAL_ERROR "This CMake file is not yet educated as to where SDL2 resides on your platform. Sorry!")
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endif()
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foreach(src ${erc_sources})
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string(CONCAT relsrc src/ ${src})
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list(APPEND sources ${relsrc})
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endforeach(src)
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# our header files
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include_directories(include /usr/local/include ${sdl_headers})
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link_directories(/usr/local/lib)
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add_definitions(-DINSTALL_PATH="../")
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# our bullshit
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add_executable(erc ${sources} src/main.c)
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# Graphics
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target_link_libraries(erc ${sdl_library})
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