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170 lines
5.9 KiB
C
170 lines
5.9 KiB
C
#ifndef _APPLE2_DISK_DRIVE_H
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#define _APPLE2_DISK_DRIVE_H
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/*
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* Forward declaration of apple2dd for some files (e.g. apple2.h) which
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* want to know about us before we have actually defined the struct.
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*/
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struct apple2dd;
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typedef struct apple2dd apple2dd;
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#include <stdbool.h>
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#include <stdio.h>
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#include <sys/stat.h>
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#include "apple2.h"
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#include "vm_bits.h"
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#include "vm_segment.h"
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/*
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* These are the possible modes a drive can be in.
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*/
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enum apple2_dd_mode {
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DD_READ,
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DD_WRITE,
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};
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/*
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* This is the length of a typical disk that is formatted in either DOS
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* 3.3 or ProDOS.
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*/
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#define _140K_ 143360
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/*
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* And this is the length of a disk that has been formatted as a nibble
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* file (*.NIB). This is not an Apple thing, exactly; it's more of an
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* emulator thing, that emulators had used to try and get around copy
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* protection in emulation. It does complicate disk drive operation!
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*/
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#define _240K_ 245760
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#define MAX_DRIVE_STEPS 70
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/*
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* This is the last _accessible_ sector position within a track (you can
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* have 0 - 4095).
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*/
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#define MAX_SECTOR_POS 4095
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struct apple2dd {
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/*
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* Inside the disk drive there is a stepper motor, and it's
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* controlled through four "phases", which are a bit hard to
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* describe. Imagine four points on a wheel; suppose in order to
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* to roll the wheel forward on the ground, you could only do so by
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* controlling which point is facing the ground. A smooth rotation
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* would always require you choose the point which is
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* counter-clockwise from the ground at a 90º angle; and the point
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* which was on the ground, is now clockwise from the ground, at
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* 90º. Going backwards is similar, except you choose the point
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* clockwise from the ground; and the point on the ground now goes
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* counter-clockwise.
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*
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* To advance the motor, you need to turn on an adjacent phase; if
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* phase 1 is on, turn on phase 2 and turn off phase 1; this allows
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* you to go "forward"; and then turn on phase 3, and turn off phase
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* 2; and you wrap around, so you turn on phase 0 and turn off phase
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* 3. And vice versa for going "backward". In this field, then, we
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* really care about only four bits; 0x1, 0x2, 0x4, and 0x8; and, in
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* particular, we care about the adjacent relations of those high
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* and low bits.
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*
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* It's really like if you unrolled the surface of the wheel and
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* laid it out as a flat line, but still with those points defined.
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* Does that make sense?
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*/
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vm_8bit phase_state;
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vm_8bit last_phase;
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/*
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* Data is written via a "latch", and happens in two steps; one, you
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* set the latch; two, you commit the write. By steps, I mean two
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* separate instructions--not necessarily adjacent to each other,
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* but in some sequence and in that order.
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*/
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vm_8bit latch;
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/*
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* Disk II drives allow the stepper to move in half-tracks, so we
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* track (pun intended) the position of the head in those
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* half-tracks rather than in full tracks.
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*
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* For example, if track_pos is 4, then the effective track is 2. If
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* the track_pos is 9, then the effective track is 4, except that
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* the head is on the half-track position.
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*
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* There are, at most, 35 tracks in a conventional disk, so there
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* would be at most 70 track positions that we can iterate to.
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*/
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int track_pos;
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/*
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* This is a weirder one, because while DOS cares about sectors, we
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* don't really. We just need to know how to find the right position
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* to work with in the disk image.
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*
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* Each track has 16 sectors, and each sector has 256 bytes. We can
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* then say that each track is 4k (4,096) bytes large. So while our
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* track_pos can tell us which 4k chunk we're in, the sector_pos has
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* to tell us where we are _within_ the track. Again -- we don't
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* care about the sector number, really. So the sector_pos field is
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* tracking the byte offset from the beginning of the track, such
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* that 0 ≤ sector_pos < 4096.
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*/
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int sector_pos;
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/*
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* The data field is where the actual byte data for the image is
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* kept.
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*/
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vm_segment *data;
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/*
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* A disk drive may be "off" or "on", regardless of whether it's
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* been selected by the peripheral interface.
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*/
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bool online;
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/*
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* This is one of DD_READ or DD_WRITE (defined in the enum above).
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* The drive can only read or write at once, and the mode of
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* operation must be made explicit through this mechanism.
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*/
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int mode;
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/*
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* Write protection is an attribute of the disk. Back in the day, a
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* disk would have a small segment cut out of the disk on the side;
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* this would make it writeable. A disk without that would be
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* write-protected. You could take a writeable disk and make it
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* write-protected simply by putting some solid-colored tape over
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* the cut-out.
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*
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* For our purposes, write protection is a simply boolean attribute
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* that you can enable or disable on the drive.
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*/
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bool write_protect;
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};
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extern SEGMENT_READER(apple2_dd_switch_read);
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extern SEGMENT_WRITER(apple2_dd_switch_write);
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extern apple2dd *apple2_dd_create();
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extern int apple2_dd_insert(apple2dd *, FILE *);
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extern int apple2_dd_position(apple2dd *);
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extern vm_8bit apple2_dd_read(apple2dd *);
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extern void apple2_dd_eject(apple2dd *);
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extern void apple2_dd_free(apple2dd *);
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extern void apple2_dd_map(vm_segment *);
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extern void apple2_dd_set_mode(apple2dd *, int);
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extern void apple2_dd_shift(apple2dd *, int);
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extern void apple2_dd_step(apple2dd *, int);
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extern void apple2_dd_switch_drive(apple2 *, size_t);
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extern void apple2_dd_switch_latch(apple2dd *, vm_8bit);
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extern void apple2_dd_switch_phase(apple2dd *, size_t);
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extern vm_8bit apple2_dd_switch_rw(apple2dd *);
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extern void apple2_dd_turn_on(apple2dd *, bool);
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extern void apple2_dd_write(apple2dd *);
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extern void apple2_dd_write_protect(apple2dd *, bool);
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#endif
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