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But weird forms. In most cases they basically are NOPs, except with different opcodes. In other cases, we call them NP2 and NP3s, and do so because they consume 2 or 3 bytes respectively (vs. just 1 with NOP). We had to teach some arcane magic to the emulator for this to work. We may want to refactor to decouple the number of bytes consumed from the address mode. |
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.. | ||
build | ||
data | ||
apple2.bank.c | ||
apple2.c | ||
apple2.dbuf.c | ||
apple2.dd.c | ||
apple2.dec.c | ||
apple2.draw.c | ||
apple2.enc.c | ||
apple2.kb.c | ||
apple2.mem.c | ||
apple2.pc.c | ||
apple2.reflect.c | ||
apple2.text.c | ||
CMakeLists.txt | ||
log.c | ||
main.c | ||
mos6502.addr.c | ||
mos6502.arith.c | ||
mos6502.bits.c | ||
mos6502.branch.c | ||
mos6502.c | ||
mos6502.dis.c | ||
mos6502.exec.c | ||
mos6502.loadstor.c | ||
mos6502.stat.c | ||
objstore.c | ||
option.c | ||
vm_area.c | ||
vm_bitfont.c | ||
vm_di.c | ||
vm_event.c | ||
vm_reflect.c | ||
vm_screen.c | ||
vm_segment.c |