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86 lines
1.9 KiB
C
86 lines
1.9 KiB
C
/*
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* vm_screen.c
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*
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* Generally speaking the tests here are very incomplete; this is partly
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* because a lot of the code in vm_screen depends on a third-party
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* graphics library, but I think we can do a better job of decoupling
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* some concepts (like screen areas) from the graphics library, such
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* that we can make the code that uses those testable.
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*/
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#include <criterion/criterion.h>
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#include "vm_screen.h"
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static vm_screen *screen;
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static void
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setup()
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{
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screen = vm_screen_create();
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}
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static void
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teardown()
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{
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vm_screen_free(screen);
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}
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TestSuite(vm_screen, .init = setup, .fini = teardown);
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/*
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* We're missing a good way of testing some functions here... I'm going
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* to list them for now. FIXME
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*
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* Test(vm_screen, init)
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* Test(vm_screen, finish)
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* Test(vm_screen, set_logical_coords)
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* Test(vm_screen, add_window)
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* Test(vm_screen, active)
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* Test(vm_screen, refresh)
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* Test(vm_screen, set_color)
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* Test(vm_screen, draw_rect)
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*/
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/* Test(vm_screen, free) */
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Test(vm_screen, create) {
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cr_assert_neq(screen, NULL);
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cr_assert_eq(screen->window, NULL);
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cr_assert_eq(screen->render, NULL);
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cr_assert_eq(screen->xcoords, 0);
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cr_assert_eq(screen->ycoords, 0);
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}
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Test(vm_screen, xcoords)
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{
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screen->xcoords = 123;
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cr_assert_eq(screen->xcoords, 123);
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screen->xcoords = 234;
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cr_assert_eq(screen->xcoords, 234);
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}
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Test(vm_screen, ycoords)
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{
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screen->ycoords = 123;
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cr_assert_eq(screen->ycoords, 123);
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screen->ycoords = 234;
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cr_assert_eq(screen->ycoords, 234);
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}
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Test(vm_screen, key_pressed)
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{
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screen->key_pressed = true;
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cr_assert_eq(vm_screen_key_pressed(screen), true);
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screen->key_pressed = false;
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cr_assert_eq(vm_screen_key_pressed(screen), false);
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}
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Test(vm_screen, last_key)
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{
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screen->last_key = 'e';
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cr_assert_eq(vm_screen_last_key(screen), 'e');
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screen->last_key = 'y';
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cr_assert_eq(vm_screen_last_key(screen), 'y');
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}
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