// Tests a cast that is not needed

byte* screens[] = { (byte*)$0400, (byte*)$1400 };

void main() {
    byte* DSP = $400;
    DSP[0] = spritePtr(getScreen(0));
}

inline byte* getScreen(byte id) {
    return screens[id];
}

inline byte spritePtr(byte* screen) {
    return (byte)*(screen+$378);
}