@begin: scope:[]  from
  [0] phi()
  to:@1
@1: scope:[]  from @begin
  [1] phi()
  [2] call main 
  to:@end
@end: scope:[]  from @1
  [3] phi()
main: scope:[main]  from @1
  [4] phi()
  [5] call init 
  to:main::@1
main::@1: scope:[main]  from main main::@3
  [6] (byte) main::x#4 ← phi( main::@3/(byte) main::x#1 main/(byte) 0 )
  to:main::@2
main::@2: scope:[main]  from main::@1 main::@5
  [7] (byte) main::y#2 ← phi( main::@1/(byte) 0 main::@5/(byte) main::y#1 )
  [8] (byte) main::z#0 ← (byte) main::x#4 + (byte) main::y#2
  [9] (byte) main::tile#0 ← *((const byte*) level_address#0 + (byte) main::z#0)
  [10] (byte) draw_block::tileno#0 ← (byte) main::tile#0
  [11] (byte) draw_block::x#0 ← (byte) main::x#4
  [12] (byte) draw_block::y#0 ← (byte) main::y#2
  [13] call draw_block 
  to:main::@5
main::@5: scope:[main]  from main::@2
  [14] (byte) main::y#1 ← ++ (byte) main::y#2
  [15] if((byte) main::y#1<(byte) 9) goto main::@2
  to:main::@3
main::@3: scope:[main]  from main::@5
  [16] (byte) main::x#1 ← ++ (byte) main::x#4
  [17] if((byte) main::x#1<(byte) $10) goto main::@1
  to:main::@4
main::@4: scope:[main]  from main::@3 main::@4
  [18] phi()
  to:main::@4
draw_block: scope:[draw_block]  from main::@2
  [19] (byte) draw_block::tileno#1 ← (byte) draw_block::tileno#0 << (byte) 2
  [20] (word) draw_block::x1#0 ← (byte) draw_block::x#0 << (byte) 1
  [21] (byte) draw_block::y#1 ← (byte) draw_block::y#0 << (byte) 1
  [22] (byte) mul8u::a#1 ← (byte) draw_block::y#1
  [23] call mul8u 
  [24] (word) mul8u::return#2 ← (word) mul8u::res#2
  to:draw_block::@1
draw_block::@1: scope:[draw_block]  from draw_block
  [25] (word) draw_block::z#0 ← (word) mul8u::return#2
  [26] (word) draw_block::z#1 ← (word) draw_block::z#0 + (word) draw_block::x1#0
  [27] (byte) draw_block::drawtile#0 ← *((const byte*) tileset#0 + (byte) draw_block::tileno#1)
  [28] (byte*~) draw_block::$11 ← (const byte*) screen#0 + (word) draw_block::z#1
  [29] *((byte*~) draw_block::$11) ← (byte) draw_block::drawtile#0
  [30] (byte*~) draw_block::$12 ← (const byte*) colors#0 + (word) draw_block::z#1
  [31] *((byte*~) draw_block::$12) ← (const byte) YELLOW#0
  [32] (byte*~) draw_block::$13 ← (const byte*) screen#0+(byte) 1 + (word) draw_block::z#1
  [33] *((byte*~) draw_block::$13) ← (byte) 1
  [34] (byte*~) draw_block::$14 ← (const byte*) colors#0+(byte) 1 + (word) draw_block::z#1
  [35] *((byte*~) draw_block::$14) ← (const byte) YELLOW#0
  [36] (byte*~) draw_block::$15 ← (const byte*) screen#0+(byte) $28 + (word) draw_block::z#1
  [37] *((byte*~) draw_block::$15) ← (byte) 2
  [38] (byte*~) draw_block::$16 ← (const byte*) colors#0+(byte) $28 + (word) draw_block::z#1
  [39] *((byte*~) draw_block::$16) ← (const byte) YELLOW#0
  [40] (byte*~) draw_block::$17 ← (const byte*) screen#0+(byte) $29 + (word) draw_block::z#1
  [41] *((byte*~) draw_block::$17) ← (byte) 3
  [42] (byte*~) draw_block::$18 ← (const byte*) colors#0+(byte) $29 + (word) draw_block::z#1
  [43] *((byte*~) draw_block::$18) ← (const byte) YELLOW#0
  to:draw_block::@return
draw_block::@return: scope:[draw_block]  from draw_block::@1
  [44] return 
  to:@return
mul8u: scope:[mul8u]  from draw_block
  [45] phi()
  to:mul8u::@1
mul8u::@1: scope:[mul8u]  from mul8u mul8u::@3
  [46] (word) mul8u::mb#2 ← phi( mul8u/(const byte) mul8u::b#0 mul8u::@3/(word) mul8u::mb#1 )
  [46] (word) mul8u::res#2 ← phi( mul8u/(byte) 0 mul8u::@3/(word) mul8u::res#6 )
  [46] (byte) mul8u::a#2 ← phi( mul8u/(byte) mul8u::a#1 mul8u::@3/(byte) mul8u::a#0 )
  [47] if((byte) mul8u::a#2!=(byte) 0) goto mul8u::@2
  to:mul8u::@return
mul8u::@return: scope:[mul8u]  from mul8u::@1
  [48] return 
  to:@return
mul8u::@2: scope:[mul8u]  from mul8u::@1
  [49] (byte~) mul8u::$1 ← (byte) mul8u::a#2 & (byte) 1
  [50] if((byte~) mul8u::$1==(byte) 0) goto mul8u::@3
  to:mul8u::@4
mul8u::@4: scope:[mul8u]  from mul8u::@2
  [51] (word) mul8u::res#1 ← (word) mul8u::res#2 + (word) mul8u::mb#2
  to:mul8u::@3
mul8u::@3: scope:[mul8u]  from mul8u::@2 mul8u::@4
  [52] (word) mul8u::res#6 ← phi( mul8u::@2/(word) mul8u::res#2 mul8u::@4/(word) mul8u::res#1 )
  [53] (byte) mul8u::a#0 ← (byte) mul8u::a#2 >> (byte) 1
  [54] (word) mul8u::mb#1 ← (word) mul8u::mb#2 << (byte) 1
  to:mul8u::@1
init: scope:[init]  from main
  [55] phi()
  [56] call init_sprites 
  to:init::@2
init::@2: scope:[init]  from init
  [57] phi()
  [58] call memset 
  to:init::@3
init::@3: scope:[init]  from init::@2
  [59] phi()
  [60] call memset 
  to:init::toD0181
init::toD0181: scope:[init]  from init::@3
  [61] phi()
  to:init::@1
init::@1: scope:[init]  from init::toD0181
  [62] *((const byte*) D018#0) ← (const byte) init::toD0181_return#0
  asm { lda#$5b sta$d011  }
  [64] *((const byte*) BORDERCOL#0) ← (const byte) BLACK#0
  [65] *((const byte*) BGCOL1#0) ← (const byte) BLACK#0
  [66] *((const byte*) BGCOL2#0) ← (const byte) RED#0
  [67] *((const byte*) BGCOL3#0) ← (const byte) BLUE#0
  [68] *((const byte*) BGCOL4#0) ← (const byte) GREEN#0
  to:init::@return
init::@return: scope:[init]  from init::@1
  [69] return 
  to:@return
memset: scope:[memset]  from init::@2 init::@3
  [70] (byte) memset::c#3 ← phi( init::@2/(byte) 0 init::@3/(const byte) BLACK#0 )
  [70] (void*) memset::str#3 ← phi( init::@2/(void*)(const byte*) screen#0 init::@3/(void*)(const byte*) colors#0 )
  to:memset::@1
memset::@1: scope:[memset]  from memset
  [71] (byte*) memset::end#0 ← (byte*)(void*) memset::str#3 + (word) $3e8
  [72] (byte*~) memset::dst#3 ← (byte*)(void*) memset::str#3
  to:memset::@2
memset::@2: scope:[memset]  from memset::@1 memset::@2
  [73] (byte*) memset::dst#2 ← phi( memset::@1/(byte*~) memset::dst#3 memset::@2/(byte*) memset::dst#1 )
  [74] *((byte*) memset::dst#2) ← (byte) memset::c#3
  [75] (byte*) memset::dst#1 ← ++ (byte*) memset::dst#2
  [76] if((byte*) memset::dst#1!=(byte*) memset::end#0) goto memset::@2
  to:memset::@return
memset::@return: scope:[memset]  from memset::@2
  [77] return 
  to:@return
init_sprites: scope:[init_sprites]  from init
  [78] *((const byte*) SPRITES_ENABLE#0) ← (byte) 1
  [79] *((const byte*) SPRITES_EXPAND_X#0) ← (byte) 0
  [80] *((const byte*) SPRITES_EXPAND_Y#0) ← (byte) 0
  [81] *((const byte*) SPRITES_XMSB#0) ← (byte) 0
  [82] *((const byte*) SPRITES_COLS#0) ← (const byte) WHITE#0
  [83] *((const byte*) SPRITES_MC#0) ← (byte) 0
  to:init_sprites::@return
init_sprites::@return: scope:[init_sprites]  from init_sprites
  [84] return 
  to:@return
