(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(void()) main()
(label) main::@return
(byte*) main::SCREEN
(const byte*) main::SCREEN#0 SCREEN = (byte*) 1024
(struct Point) main::p
(byte) main::p_x
(byte) main::p_x#0 p_x zp ZP_BYTE:2 20.0
(byte) main::p_y
(byte) main::p_y#0 p_y zp ZP_BYTE:3 20.0
(struct Point*) main::q
(const struct Point*) main::q#0 q = (struct Point*)&(byte) main::p_x#0

zp ZP_BYTE:2 [ main::p_x#0 ]
zp ZP_BYTE:3 [ main::p_y#0 ]
