Identified constant variable (byte*) screen
Inlined call (byte~) main::$0 ← call sum (number) 2 (number) 1 
Inlined call (byte~) main::$1 ← call sum (number) $a (number) 3 
Inlined call (byte~) main::$2 ← call sum (number) 4 (number) 8 
Culled Empty Block (label) main::sum1_@1
Culled Empty Block (label) main::sum2_@1
Culled Empty Block (label) main::sum3_@1
Culled Empty Block (label) @1

CONTROL FLOW GRAPH SSA
@begin: scope:[]  from
  (byte*) screen#0 ← ((byte*)) (number) $400
  to:@2
main: scope:[main]  from @2
  (byte) main::sum1_a#0 ← (number) 2
  (byte) main::sum1_b#0 ← (number) 1
  to:main::sum1
main::sum1: scope:[main]  from main
  (byte) main::sum1_b#1 ← phi( main/(byte) main::sum1_b#0 )
  (byte) main::sum1_a#1 ← phi( main/(byte) main::sum1_a#0 )
  (byte~) main::sum1_$0#0 ← (byte) main::sum1_a#1 + (byte) main::sum1_b#1
  (byte) main::sum1_return#0 ← (byte~) main::sum1_$0#0
  to:main::sum1_@return
main::sum1_@return: scope:[main]  from main::sum1
  (byte) main::sum1_return#2 ← phi( main::sum1/(byte) main::sum1_return#0 )
  (byte) main::sum1_return#1 ← (byte) main::sum1_return#2
  to:main::@1
main::@1: scope:[main]  from main::sum1_@return
  (byte) main::sum1_return#3 ← phi( main::sum1_@return/(byte) main::sum1_return#1 )
  (byte~) main::$0 ← (byte) main::sum1_return#3
  *((byte*) screen#0 + (number) 0) ← (byte~) main::$0
  (byte) main::sum2_a#0 ← (number) $a
  (byte) main::sum2_b#0 ← (number) 3
  to:main::sum2
main::sum2: scope:[main]  from main::@1
  (byte) main::sum2_b#1 ← phi( main::@1/(byte) main::sum2_b#0 )
  (byte) main::sum2_a#1 ← phi( main::@1/(byte) main::sum2_a#0 )
  (byte~) main::sum2_$0#0 ← (byte) main::sum2_a#1 + (byte) main::sum2_b#1
  (byte) main::sum2_return#0 ← (byte~) main::sum2_$0#0
  to:main::sum2_@return
main::sum2_@return: scope:[main]  from main::sum2
  (byte) main::sum2_return#2 ← phi( main::sum2/(byte) main::sum2_return#0 )
  (byte) main::sum2_return#1 ← (byte) main::sum2_return#2
  to:main::@2
main::@2: scope:[main]  from main::sum2_@return
  (byte) main::sum2_return#3 ← phi( main::sum2_@return/(byte) main::sum2_return#1 )
  (byte~) main::$1 ← (byte) main::sum2_return#3
  *((byte*) screen#0 + (number) 1) ← (byte~) main::$1
  (byte) main::sum3_a#0 ← (number) 4
  (byte) main::sum3_b#0 ← (number) 8
  to:main::sum3
main::sum3: scope:[main]  from main::@2
  (byte) main::sum3_b#1 ← phi( main::@2/(byte) main::sum3_b#0 )
  (byte) main::sum3_a#1 ← phi( main::@2/(byte) main::sum3_a#0 )
  (byte~) main::sum3_$0#0 ← (byte) main::sum3_a#1 + (byte) main::sum3_b#1
  (byte) main::sum3_return#0 ← (byte~) main::sum3_$0#0
  to:main::sum3_@return
main::sum3_@return: scope:[main]  from main::sum3
  (byte) main::sum3_return#2 ← phi( main::sum3/(byte) main::sum3_return#0 )
  (byte) main::sum3_return#1 ← (byte) main::sum3_return#2
  to:main::@3
main::@3: scope:[main]  from main::sum3_@return
  (byte) main::sum3_return#3 ← phi( main::sum3_@return/(byte) main::sum3_return#1 )
  (byte~) main::$2 ← (byte) main::sum3_return#3
  *((byte*) screen#0 + (number) 2) ← (byte~) main::$2
  to:main::@return
main::@return: scope:[main]  from main::@3
  return 
  to:@return
@2: scope:[]  from @begin
  call main 
  to:@3
@3: scope:[]  from @2
  to:@end
@end: scope:[]  from @3

SYMBOL TABLE SSA
(label) @2
(label) @3
(label) @begin
(label) @end
(void()) main()
(byte~) main::$0
(byte~) main::$1
(byte~) main::$2
(label) main::@1
(label) main::@2
(label) main::@3
(label) main::@return
(label) main::sum1
(byte~) main::sum1_$0
(byte~) main::sum1_$0#0
(label) main::sum1_@return
(byte) main::sum1_a
(byte) main::sum1_a#0
(byte) main::sum1_a#1
(byte) main::sum1_b
(byte) main::sum1_b#0
(byte) main::sum1_b#1
(byte) main::sum1_return
(byte) main::sum1_return#0
(byte) main::sum1_return#1
(byte) main::sum1_return#2
(byte) main::sum1_return#3
(label) main::sum2
(byte~) main::sum2_$0
(byte~) main::sum2_$0#0
(label) main::sum2_@return
(byte) main::sum2_a
(byte) main::sum2_a#0
(byte) main::sum2_a#1
(byte) main::sum2_b
(byte) main::sum2_b#0
(byte) main::sum2_b#1
(byte) main::sum2_return
(byte) main::sum2_return#0
(byte) main::sum2_return#1
(byte) main::sum2_return#2
(byte) main::sum2_return#3
(label) main::sum3
(byte~) main::sum3_$0
(byte~) main::sum3_$0#0
(label) main::sum3_@return
(byte) main::sum3_a
(byte) main::sum3_a#0
(byte) main::sum3_a#1
(byte) main::sum3_b
(byte) main::sum3_b#0
(byte) main::sum3_b#1
(byte) main::sum3_return
(byte) main::sum3_return#0
(byte) main::sum3_return#1
(byte) main::sum3_return#2
(byte) main::sum3_return#3
(byte*) screen
(byte*) screen#0

Adding number conversion cast (unumber) 2 in (byte) main::sum1_a#0 ← (number) 2
Adding number conversion cast (unumber) 1 in (byte) main::sum1_b#0 ← (number) 1
Adding number conversion cast (unumber) 0 in *((byte*) screen#0 + (number) 0) ← (byte~) main::$0
Adding number conversion cast (unumber) $a in (byte) main::sum2_a#0 ← (number) $a
Adding number conversion cast (unumber) 3 in (byte) main::sum2_b#0 ← (number) 3
Adding number conversion cast (unumber) 1 in *((byte*) screen#0 + (number) 1) ← (byte~) main::$1
Adding number conversion cast (unumber) 4 in (byte) main::sum3_a#0 ← (number) 4
Adding number conversion cast (unumber) 8 in (byte) main::sum3_b#0 ← (number) 8
Adding number conversion cast (unumber) 2 in *((byte*) screen#0 + (number) 2) ← (byte~) main::$2
Successful SSA optimization PassNAddNumberTypeConversions
Inlining cast (byte*) screen#0 ← (byte*)(number) $400
Inlining cast (byte) main::sum1_a#0 ← (unumber)(number) 2
Inlining cast (byte) main::sum1_b#0 ← (unumber)(number) 1
Inlining cast (byte) main::sum2_a#0 ← (unumber)(number) $a
Inlining cast (byte) main::sum2_b#0 ← (unumber)(number) 3
Inlining cast (byte) main::sum3_a#0 ← (unumber)(number) 4
Inlining cast (byte) main::sum3_b#0 ← (unumber)(number) 8
Successful SSA optimization Pass2InlineCast
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast 2
Simplifying constant integer cast 1
Simplifying constant integer cast 0
Simplifying constant integer cast $a
Simplifying constant integer cast 3
Simplifying constant integer cast 1
Simplifying constant integer cast 4
Simplifying constant integer cast 8
Simplifying constant integer cast 2
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 2
Finalized unsigned number type (byte) 1
Finalized unsigned number type (byte) 0
Finalized unsigned number type (byte) $a
Finalized unsigned number type (byte) 3
Finalized unsigned number type (byte) 1
Finalized unsigned number type (byte) 4
Finalized unsigned number type (byte) 8
Finalized unsigned number type (byte) 2
Successful SSA optimization PassNFinalizeNumberTypeConversions
Alias (byte) main::sum1_a#0 = (byte) main::sum1_a#1 
Alias (byte) main::sum1_b#0 = (byte) main::sum1_b#1 
Alias (byte) main::sum1_return#0 = (byte~) main::sum1_$0#0 (byte) main::sum1_return#2 (byte) main::sum1_return#1 (byte) main::sum1_return#3 (byte~) main::$0 
Alias (byte) main::sum2_a#0 = (byte) main::sum2_a#1 
Alias (byte) main::sum2_b#0 = (byte) main::sum2_b#1 
Alias (byte) main::sum2_return#0 = (byte~) main::sum2_$0#0 (byte) main::sum2_return#2 (byte) main::sum2_return#1 (byte) main::sum2_return#3 (byte~) main::$1 
Alias (byte) main::sum3_a#0 = (byte) main::sum3_a#1 
Alias (byte) main::sum3_b#0 = (byte) main::sum3_b#1 
Alias (byte) main::sum3_return#0 = (byte~) main::sum3_$0#0 (byte) main::sum3_return#2 (byte) main::sum3_return#1 (byte) main::sum3_return#3 (byte~) main::$2 
Successful SSA optimization Pass2AliasElimination
Constant (const byte*) screen#0 = (byte*) 1024
Constant (const byte) main::sum1_a#0 = 2
Constant (const byte) main::sum1_b#0 = 1
Constant (const byte) main::sum2_a#0 = $a
Constant (const byte) main::sum2_b#0 = 3
Constant (const byte) main::sum3_a#0 = 4
Constant (const byte) main::sum3_b#0 = 8
Successful SSA optimization Pass2ConstantIdentification
Simplifying expression containing zero screen#0 in [10] *((const byte*) screen#0 + (byte) 0) ← (byte) main::sum1_return#0
Successful SSA optimization PassNSimplifyExpressionWithZero
Constant right-side identified [0] (byte) main::sum1_return#0 ← (const byte) main::sum1_a#0 + (const byte) main::sum1_b#0
Constant right-side identified [2] (byte) main::sum2_return#0 ← (const byte) main::sum2_a#0 + (const byte) main::sum2_b#0
Constant right-side identified [4] (byte) main::sum3_return#0 ← (const byte) main::sum3_a#0 + (const byte) main::sum3_b#0
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant (const byte) main::sum1_return#0 = main::sum1_a#0+main::sum1_b#0
Constant (const byte) main::sum2_return#0 = main::sum2_a#0+main::sum2_b#0
Constant (const byte) main::sum3_return#0 = main::sum3_a#0+main::sum3_b#0
Successful SSA optimization Pass2ConstantIdentification
Consolidated array index constant in *(screen#0+1)
Consolidated array index constant in *(screen#0+2)
Successful SSA optimization Pass2ConstantAdditionElimination
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @2
Adding NOP phi() at start of @3
Adding NOP phi() at start of @end
Adding NOP phi() at start of main
Adding NOP phi() at start of main::sum1
Adding NOP phi() at start of main::sum1_@return
Adding NOP phi() at start of main::sum2
Adding NOP phi() at start of main::sum2_@return
Adding NOP phi() at start of main::sum3
Adding NOP phi() at start of main::sum3_@return
CALL GRAPH
Calls in [] to main:2 

Created 0 initial phi equivalence classes
Coalesced down to 0 phi equivalence classes
Culled Empty Block (label) @3
Culled Empty Block (label) main::sum1_@return
Culled Empty Block (label) main::sum2_@return
Culled Empty Block (label) main::sum3_@return
Renumbering block @2 to @1
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
Adding NOP phi() at start of main
Adding NOP phi() at start of main::sum1
Adding NOP phi() at start of main::sum2
Adding NOP phi() at start of main::sum3

FINAL CONTROL FLOW GRAPH
@begin: scope:[]  from
  [0] phi()
  to:@1
@1: scope:[]  from @begin
  [1] phi()
  [2] call main 
  to:@end
@end: scope:[]  from @1
  [3] phi()
main: scope:[main]  from @1
  [4] phi()
  to:main::sum1
main::sum1: scope:[main]  from main
  [5] phi()
  to:main::@1
main::@1: scope:[main]  from main::sum1
  [6] *((const byte*) screen#0) ← (const byte) main::sum1_return#0
  to:main::sum2
main::sum2: scope:[main]  from main::@1
  [7] phi()
  to:main::@2
main::@2: scope:[main]  from main::sum2
  [8] *((const byte*) screen#0+(byte) 1) ← (const byte) main::sum2_return#0
  to:main::sum3
main::sum3: scope:[main]  from main::@2
  [9] phi()
  to:main::@3
main::@3: scope:[main]  from main::sum3
  [10] *((const byte*) screen#0+(byte) 2) ← (const byte) main::sum3_return#0
  to:main::@return
main::@return: scope:[main]  from main::@3
  [11] return 
  to:@return


VARIABLE REGISTER WEIGHTS
(void()) main()
(byte~) main::sum1_$0
(byte) main::sum1_a
(byte) main::sum1_b
(byte) main::sum1_return
(byte~) main::sum2_$0
(byte) main::sum2_a
(byte) main::sum2_b
(byte) main::sum2_return
(byte~) main::sum3_$0
(byte) main::sum3_a
(byte) main::sum3_b
(byte) main::sum3_return
(byte*) screen

Initial phi equivalence classes
Complete equivalence classes

INITIAL ASM
  // File Comments
// Test minimal inline function
  // Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
  // Global Constants & labels
  .label screen = $400
  // @begin
bbegin:
  // [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
  jmp b1
  // @1
b1:
  // [2] call main 
  // [4] phi from @1 to main [phi:@1->main]
main_from_b1:
  jsr main
  // [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
  jmp bend
  // @end
bend:
  // main
main: {
    .const sum1_a = 2
    .const sum1_b = 1
    .const sum2_a = $a
    .const sum2_b = 3
    .const sum3_a = 4
    .const sum3_b = 8
    .const sum1_return = sum1_a+sum1_b
    .const sum2_return = sum2_a+sum2_b
    .const sum3_return = sum3_a+sum3_b
    // [5] phi from main to main::sum1 [phi:main->main::sum1]
  sum1_from_main:
    jmp sum1
    // main::sum1
  sum1:
    jmp b1
    // main::@1
  b1:
    // [6] *((const byte*) screen#0) ← (const byte) main::sum1_return#0 -- _deref_pbuc1=vbuc2 
    lda #sum1_return
    sta screen
    // [7] phi from main::@1 to main::sum2 [phi:main::@1->main::sum2]
  sum2_from_b1:
    jmp sum2
    // main::sum2
  sum2:
    jmp b2
    // main::@2
  b2:
    // [8] *((const byte*) screen#0+(byte) 1) ← (const byte) main::sum2_return#0 -- _deref_pbuc1=vbuc2 
    lda #sum2_return
    sta screen+1
    // [9] phi from main::@2 to main::sum3 [phi:main::@2->main::sum3]
  sum3_from_b2:
    jmp sum3
    // main::sum3
  sum3:
    jmp b3
    // main::@3
  b3:
    // [10] *((const byte*) screen#0+(byte) 2) ← (const byte) main::sum3_return#0 -- _deref_pbuc1=vbuc2 
    lda #sum3_return
    sta screen+2
    jmp breturn
    // main::@return
  breturn:
    // [11] return 
    rts
}
  // File Data

REGISTER UPLIFT POTENTIAL REGISTERS
Statement [6] *((const byte*) screen#0) ← (const byte) main::sum1_return#0 [ ] ( main:2 [ ] ) always clobbers reg byte a 
Statement [8] *((const byte*) screen#0+(byte) 1) ← (const byte) main::sum2_return#0 [ ] ( main:2 [ ] ) always clobbers reg byte a 
Statement [10] *((const byte*) screen#0+(byte) 2) ← (const byte) main::sum3_return#0 [ ] ( main:2 [ ] ) always clobbers reg byte a 

REGISTER UPLIFT SCOPES
Uplift Scope [main] 
Uplift Scope [] 

Uplifting [main] best 138 combination 
Uplifting [] best 138 combination 

ASSEMBLER BEFORE OPTIMIZATION
  // File Comments
// Test minimal inline function
  // Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
  // Global Constants & labels
  .label screen = $400
  // @begin
bbegin:
  // [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
  jmp b1
  // @1
b1:
  // [2] call main 
  // [4] phi from @1 to main [phi:@1->main]
main_from_b1:
  jsr main
  // [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
  jmp bend
  // @end
bend:
  // main
main: {
    .const sum1_a = 2
    .const sum1_b = 1
    .const sum2_a = $a
    .const sum2_b = 3
    .const sum3_a = 4
    .const sum3_b = 8
    .const sum1_return = sum1_a+sum1_b
    .const sum2_return = sum2_a+sum2_b
    .const sum3_return = sum3_a+sum3_b
    // [5] phi from main to main::sum1 [phi:main->main::sum1]
  sum1_from_main:
    jmp sum1
    // main::sum1
  sum1:
    jmp b1
    // main::@1
  b1:
    // [6] *((const byte*) screen#0) ← (const byte) main::sum1_return#0 -- _deref_pbuc1=vbuc2 
    lda #sum1_return
    sta screen
    // [7] phi from main::@1 to main::sum2 [phi:main::@1->main::sum2]
  sum2_from_b1:
    jmp sum2
    // main::sum2
  sum2:
    jmp b2
    // main::@2
  b2:
    // [8] *((const byte*) screen#0+(byte) 1) ← (const byte) main::sum2_return#0 -- _deref_pbuc1=vbuc2 
    lda #sum2_return
    sta screen+1
    // [9] phi from main::@2 to main::sum3 [phi:main::@2->main::sum3]
  sum3_from_b2:
    jmp sum3
    // main::sum3
  sum3:
    jmp b3
    // main::@3
  b3:
    // [10] *((const byte*) screen#0+(byte) 2) ← (const byte) main::sum3_return#0 -- _deref_pbuc1=vbuc2 
    lda #sum3_return
    sta screen+2
    jmp breturn
    // main::@return
  breturn:
    // [11] return 
    rts
}
  // File Data

ASSEMBLER OPTIMIZATIONS
Removing instruction jmp b1
Removing instruction jmp bend
Removing instruction jmp sum1
Removing instruction jmp b1
Removing instruction jmp sum2
Removing instruction jmp b2
Removing instruction jmp sum3
Removing instruction jmp b3
Removing instruction jmp breturn
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction b1_from_bbegin:
Removing instruction b1:
Removing instruction main_from_b1:
Removing instruction bend_from_b1:
Removing instruction sum1_from_main:
Removing instruction sum1:
Removing instruction sum2_from_b1:
Removing instruction sum2:
Removing instruction sum3_from_b2:
Removing instruction sum3:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction bend:
Removing instruction b1:
Removing instruction b2:
Removing instruction b3:
Removing instruction breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Updating BasicUpstart to call main directly
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction bbegin:
Succesful ASM optimization Pass5UnusedLabelElimination

FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(void()) main()
(label) main::@1
(label) main::@2
(label) main::@3
(label) main::@return
(label) main::sum1
(byte~) main::sum1_$0
(byte) main::sum1_a
(const byte) main::sum1_a#0 sum1_a = (byte) 2
(byte) main::sum1_b
(const byte) main::sum1_b#0 sum1_b = (byte) 1
(byte) main::sum1_return
(const byte) main::sum1_return#0 sum1_return = (const byte) main::sum1_a#0+(const byte) main::sum1_b#0
(label) main::sum2
(byte~) main::sum2_$0
(byte) main::sum2_a
(const byte) main::sum2_a#0 sum2_a = (byte) $a
(byte) main::sum2_b
(const byte) main::sum2_b#0 sum2_b = (byte) 3
(byte) main::sum2_return
(const byte) main::sum2_return#0 sum2_return = (const byte) main::sum2_a#0+(const byte) main::sum2_b#0
(label) main::sum3
(byte~) main::sum3_$0
(byte) main::sum3_a
(const byte) main::sum3_a#0 sum3_a = (byte) 4
(byte) main::sum3_b
(const byte) main::sum3_b#0 sum3_b = (byte) 8
(byte) main::sum3_return
(const byte) main::sum3_return#0 sum3_return = (const byte) main::sum3_a#0+(const byte) main::sum3_b#0
(byte*) screen
(const byte*) screen#0 screen = (byte*) 1024



FINAL ASSEMBLER
Score: 24

  // File Comments
// Test minimal inline function
  // Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
  // Global Constants & labels
  .label screen = $400
  // @begin
  // [1] phi from @begin to @1 [phi:@begin->@1]
  // @1
  // [2] call main 
  // [4] phi from @1 to main [phi:@1->main]
  // [3] phi from @1 to @end [phi:@1->@end]
  // @end
  // main
main: {
    .const sum1_a = 2
    .const sum1_b = 1
    .const sum2_a = $a
    .const sum2_b = 3
    .const sum3_a = 4
    .const sum3_b = 8
    .const sum1_return = sum1_a+sum1_b
    .const sum2_return = sum2_a+sum2_b
    .const sum3_return = sum3_a+sum3_b
    // [5] phi from main to main::sum1 [phi:main->main::sum1]
    // main::sum1
    // main::@1
    // screen[0] = sum(2, 1)
    // [6] *((const byte*) screen#0) ← (const byte) main::sum1_return#0 -- _deref_pbuc1=vbuc2 
    lda #sum1_return
    sta screen
    // [7] phi from main::@1 to main::sum2 [phi:main::@1->main::sum2]
    // main::sum2
    // main::@2
    // screen[1] = sum(10, 3)
    // [8] *((const byte*) screen#0+(byte) 1) ← (const byte) main::sum2_return#0 -- _deref_pbuc1=vbuc2 
    lda #sum2_return
    sta screen+1
    // [9] phi from main::@2 to main::sum3 [phi:main::@2->main::sum3]
    // main::sum3
    // main::@3
    // screen[2] = sum(4, 8)
    // [10] *((const byte*) screen#0+(byte) 2) ← (const byte) main::sum3_return#0 -- _deref_pbuc1=vbuc2 
    lda #sum3_return
    sta screen+2
    // main::@return
    // }
    // [11] return 
    rts
}
  // File Data

